Files
oak-editor/tests/gtest/shader_resources_test.cpp
Mike-Solar f03b6b58ff style: reformat C/C++ sources and headers with clang-format
Run clang-format over all project C/C++ source and header files
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2026-07-13 15:34:11 +08:00

63 lines
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C++

#include <gtest/gtest.h>
#include <QFile>
TEST(Shaders, ResourcesAvailable)
{
const QStringList shader_paths = {
QStringLiteral(":/shaders/default.frag"),
QStringLiteral(":/shaders/default.vert"),
QStringLiteral(":/shaders/yuv2rgb.frag"),
QStringLiteral(":/shaders/deinterlace2.frag"),
QStringLiteral(":/shaders/rgbhistogram.frag"),
QStringLiteral(":/shaders/rgbhistogram.vert"),
QStringLiteral(":/shaders/rgbhistogram_secondary.frag"),
QStringLiteral(":/shaders/rgbvectorscope.frag"),
QStringLiteral(":/shaders/rgbvectorscope.vert"),
QStringLiteral(":/shaders/rgbwaveform.frag"),
QStringLiteral(":/shaders/rgbwaveform.vert"),
QStringLiteral(":/shaders/threewaycolor.frag"),
QStringLiteral(":/shaders/alphaover.frag"),
QStringLiteral(":/shaders/blur.frag"),
QStringLiteral(":/shaders/chromakey.frag"),
QStringLiteral(":/shaders/colordifferencekey.frag"),
QStringLiteral(":/shaders/colormanage.frag"),
QStringLiteral(":/shaders/cornerpin.frag"),
QStringLiteral(":/shaders/cornerpin.vert"),
QStringLiteral(":/shaders/crop.frag"),
QStringLiteral(":/shaders/crossdissolve.frag"),
QStringLiteral(":/shaders/deinterlace.frag"),
QStringLiteral(":/shaders/despill.frag"),
QStringLiteral(":/shaders/diptoblack.frag"),
QStringLiteral(":/shaders/dropshadow.frag"),
QStringLiteral(":/shaders/flip.frag"),
QStringLiteral(":/shaders/interlace.frag"),
QStringLiteral(":/shaders/invertrgb.frag"),
QStringLiteral(":/shaders/invertrgba.frag"),
QStringLiteral(":/shaders/mosaic.frag"),
QStringLiteral(":/shaders/multiply.frag"),
QStringLiteral(":/shaders/noise.frag"),
QStringLiteral(":/shaders/opacity.frag"),
QStringLiteral(":/shaders/opacity_rgb.frag"),
QStringLiteral(":/shaders/rgb.frag"),
QStringLiteral(":/shaders/ripple.frag"),
QStringLiteral(":/shaders/shape.frag"),
QStringLiteral(":/shaders/solid.frag"),
QStringLiteral(":/shaders/stroke.frag"),
QStringLiteral(":/shaders/swirl.frag"),
QStringLiteral(":/shaders/tile.frag"),
QStringLiteral(":/shaders/wave.frag"),
};
for (const QString &path : shader_paths) {
QFile file(path);
ASSERT_TRUE(file.exists())
<< "Missing shader resource: " << path.toStdString();
ASSERT_TRUE(file.open(QIODevice::ReadOnly))
<< "Failed to open shader resource: " << path.toStdString();
const QByteArray contents = file.readAll();
EXPECT_FALSE(contents.isEmpty())
<< "Shader resource is empty: " << path.toStdString();
}
}