Files
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

92 lines
1.7 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "undocommand.h"
#include "node/project.h"
namespace olive
{
void MultiUndoCommand::redo()
{
for (auto it = children_.cbegin(); it != children_.cend(); it++) {
(*it)->redo_and_set_modified();
}
}
void MultiUndoCommand::undo()
{
for (auto it = children_.crbegin(); it != children_.crend(); it++) {
(*it)->undo_and_set_modified();
}
}
UndoCommand::UndoCommand()
{
prepared_ = false;
done_ = false;
}
void UndoCommand::redo_and_set_modified()
{
project_ = get_relevant_project();
redo_now();
if (project_) {
modified_ = project_->is_modified();
project_->set_modified(true);
}
}
void UndoCommand::undo_and_set_modified()
{
undo_now();
if (project_) {
project_->set_modified(modified_);
}
}
void UndoCommand::redo_now()
{
if (!done_) {
if (!prepared_) {
prepare();
prepared_ = true;
}
redo();
done_ = true;
}
}
void UndoCommand::undo_now()
{
if (done_) {
undo();
done_ = false;
}
}
}