Files
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

94 lines
2.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "colorcoding.h"
namespace olive
{
QVector<Color> ColorCoding::colors = {
Color(0.545f, 0.255f, 0.255f), Color(0.412f, 0.188f, 0.259f),
Color(0.561f, 0.427f, 0.239f), Color(0.486f, 0.306f, 0.235f),
Color(0.631f, 0.612f, 0.212f), Color(0.404f, 0.478f, 0.243f),
Color(0.349f, 0.576f, 0.275f), Color(0.224f, 0.459f, 0.251f),
Color(0.259f, 0.471f, 0.541f), Color(0.184f, 0.376f, 0.329f),
Color(0.259f, 0.365f, 0.541f), Color(0.196f, 0.216f, 0.412f),
Color(0.612f, 0.294f, 0.502f), Color(0.404f, 0.220f, 0.459f),
Color(0.800f, 0.800f, 0.800f), Color(0.502f, 0.502f, 0.502f)
};
QString ColorCoding::get_color_name(int c)
{
// FIXME: I'm sure we could come up with more creative names for these colors
switch (c) {
case k_red:
return tr("Red");
case k_maroon:
return tr("Maroon");
case k_orange:
return tr("Orange");
case k_brown:
return tr("Brown");
case k_yellow:
return tr("Yellow");
case k_olive:
return tr("Oak");
case k_lime:
return tr("Lime");
case k_green:
return tr("Green");
case k_cyan:
return tr("Cyan");
case k_teal:
return tr("Teal");
case k_blue:
return tr("Blue");
case k_navy:
return tr("Navy");
case k_pink:
return tr("Pink");
case k_purple:
return tr("Purple");
case k_silver:
return tr("Silver");
case k_gray:
return tr("Gray");
}
return QString();
}
Color ColorCoding::get_color(int c)
{
return colors.at(c);
}
Qt::GlobalColor ColorCoding::get_ui_selector_color(const Color &c)
{
if (c.get_rough_luminance() > 0.40f) {
return Qt::black;
} else {
return Qt::white;
}
}
}