Files
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

89 lines
2.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "save.h"
#include <QDir>
#include <QFile>
#include <QXmlStreamWriter>
#include "common/filefunctions.h"
#include "node/project/serializer/serializer.h"
namespace olive
{
ProjectSaveTask::ProjectSaveTask(Project *project, bool use_compression)
: project_(project)
, use_compression_(use_compression)
{
set_title(tr("Saving '%1'").arg(project->filename()));
}
bool ProjectSaveTask::run()
{
QString using_filename = override_filename_.isEmpty() ?
project_->filename() :
override_filename_;
ProjectSerializer::SaveData data(ProjectSerializer::k_project);
data.set_filename(using_filename);
data.set_project(project_);
data.set_layout(layout_);
ProjectSerializer::Result result =
ProjectSerializer::save(data, use_compression_);
bool success = false;
switch (result.code()) {
case ProjectSerializer::k_success:
success = true;
break;
case ProjectSerializer::k_xml_error:
set_error(tr("Failed to write XML data."));
break;
case ProjectSerializer::k_file_error:
set_error(tr("Failed to open file \"%1\" for writing.")
.arg(result.get_details()));
break;
case ProjectSerializer::k_overwrite_error:
set_error(
tr("Failed to overwrite \"%1\". Project has been saved as \"%2\" instead.")
.arg(using_filename, result.get_details()));
success = true;
break;
// Errors that should never be thrown by a save
case ProjectSerializer::k_project_too_new:
case ProjectSerializer::k_project_too_old:
case ProjectSerializer::k_unknown_version:
case ProjectSerializer::k_no_data:
set_error(tr("Unknown error."));
break;
}
return success;
}
}