Files
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

91 lines
2.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "load.h"
#include <QApplication>
#include "node/project/serializer/serializer.h"
namespace olive
{
ProjectLoadTask::ProjectLoadTask(const QString &filename)
: ProjectLoadBaseTask(filename)
{
}
bool ProjectLoadTask::run()
{
project_ = new Project();
project_->set_filename(get_filename());
ProjectSerializer::Result result = ProjectSerializer::load(
project_, get_filename(), ProjectSerializer::k_project);
layout_ = result.get_load_data().layout;
switch (result.code()) {
case ProjectSerializer::k_success:
break;
case ProjectSerializer::k_project_too_old:
set_error(tr(
"This project is from a version of Oak Video Editor that is no longer supported in this version."));
break;
case ProjectSerializer::k_project_too_new:
set_error(tr(
"This project is from a newer version of Oak Video Editor and cannot be opened in this version."));
break;
case ProjectSerializer::k_unknown_version:
set_error(tr("Failed to determine project version."));
break;
case ProjectSerializer::k_file_error:
set_error(
tr("Failed to read file \"%1\" for reading.").arg(get_filename()));
break;
case ProjectSerializer::k_xml_error:
set_error(
tr("Failed to read XML document. File may be corrupt. Error was: %1")
.arg(result.get_details()));
break;
case ProjectSerializer::k_no_data:
set_error(tr("Failed to find any data to parse."));
break;
// Errors that should never be thrown by a load
case ProjectSerializer::k_overwrite_error:
set_error(tr("Unknown error."));
break;
}
if (result == ProjectSerializer::k_success) {
project_->moveToThread(qApp->thread());
return true;
} else {
delete project_;
project_ = nullptr;
return false;
}
}
}