Files
Mike-Solar 37845302f9 engine: begin the liboakengine C ABI facade with the IPC subsystem
- oakengine/export.h establishes the OAKENGINE_API visibility macros;
  include/oakengine/ipc.h is the first pure-C surface (41 functions:
  shm, frame slot pool, and the worker IPC messages as POD<->JSON
  build/parse), implemented in engine/src/capi/
- the IPC implementations move to engine/src/oliveimpl (namespace
  olive::engine::internal::ipc); engine/render/ipc/*.h are rebuilt as
  same-name/same-API wrapper classes forwarding across the C boundary
- FrameSlotMeta is shared with the C header verbatim so the app/worker
  wire format (v1) is bit-identical; static_asserts pin sizeof and
  field offsets
- spscringbuffer.h moves to include/oakengine/ as an inline-only
  header (no symbols, not ABI)
- new pure-C test oakengine_ipc_test (make_oakengine_test, no GL)
  covers shm, frame pool, message round-trips and the layout asserts;
  full gtest suite stays green (1986 tests)
2026-07-20 04:12:58 +08:00

167 lines
4.9 KiB
C++

/***
Oak - Non-Linear Video Editor
Copyright (C) 2026 Oak Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_RENDERWORKERPOOL_H
#define OAK_RENDERWORKERPOOL_H
#include <QHash>
#include <QMutex>
#include <QSet>
#include <QThread>
#include <QVector>
#include <QWaitCondition>
#include <deque>
#include <memory>
#include "codec/frame.h"
#include "node/project/serializer/serializer.h"
#include "render/rendermanager.h"
class QProcess;
namespace olive
{
// The worker IPC implementation lives behind the liboakengine C ABI facade
// (src/oliveimpl/render/ipc). This header is consumed outside the engine
// library, so it can only forward-declare the internal types used by private
// method signatures; PooledWorker (which holds IPC objects by value) is
// defined in the .cpp for the same reason.
namespace engine::internal::ipc
{
class FrameSlotPool;
}
class Project;
class RenderWorkerPool : public QThread {
Q_OBJECT
public:
explicit RenderWorkerPool(DecoderCache *decoder_cache,
const QString &gpu_backend,
QObject *parent = nullptr);
~RenderWorkerPool() override;
bool submit_frame(RenderTicketPtr ticket,
const RenderManager::RenderVideoParams &params);
bool remove_ticket(RenderTicketPtr ticket);
void shutdown();
protected:
void run() override;
private:
struct Job {
Job(RenderTicketPtr t, const RenderManager::RenderVideoParams &p)
: ticket(t)
, params(p)
{
}
RenderTicketPtr ticket;
RenderManager::RenderVideoParams params;
QString graph_path;
QString node_token;
QVector<FramePtr> input_frames;
};
enum class JobResult {
k_finished,
k_retryable_failure,
k_fatal_failure,
k_cancelled
};
struct ActiveJob {
RenderTicketPtr ticket;
qint64 process_id = 0;
qint64 ticket_id = 0;
};
// Defined in the .cpp: holds the per-worker IPC shared-memory regions and
// frame slot pools (internal oliveimpl types) by value.
struct PooledWorker;
struct CachedGraph {
QString path;
};
bool prepare_job(RenderTicketPtr ticket,
const RenderManager::RenderVideoParams &params, Job *job);
bool write_graph_snapshot(Project *project, QString *path);
bool is_supported(const RenderManager::RenderVideoParams &params) const;
void worker_loop(int worker_index,
std::vector<std::unique_ptr<PooledWorker>> *local_pool);
void process_job(const Job &job, int worker_index,
std::vector<std::unique_ptr<PooledWorker>> *local_pool);
JobResult process_job_attempt(const Job &job, int worker_index,
int attempt_index, PooledWorker *worker);
void finish_with_frame(RenderTicketPtr ticket,
const engine::internal::ipc::FrameSlotPool &pool,
uint32_t slot);
void cleanup_graph_file(const QString &path);
void add_graph_path_ref(const QString &path);
void add_graph_path_ref_locked(const QString &path);
void release_graph_path_ref(const QString &path);
void release_graph_path_ref_locked(const QString &path);
void set_graph_path_cached(const QString &path, bool cached);
void set_graph_path_cached_locked(const QString &path, bool cached);
void cancel_active_process(qint64 process_id);
void set_active_worker(int worker_index, RenderTicketPtr ticket,
QProcess *worker, qint64 ticket_id);
void clear_active_worker(int worker_index, qint64 process_id);
int worker_count() const;
std::unique_ptr<PooledWorker>
acquire_worker(std::vector<std::unique_ptr<PooledWorker>> *local_pool,
const QString &graph_path);
void return_worker(std::vector<std::unique_ptr<PooledWorker>> *local_pool,
std::unique_ptr<PooledWorker> worker, bool keep_alive);
void shutdown_worker(PooledWorker *worker);
void
shutdown_local_pool(std::vector<std::unique_ptr<PooledWorker>> *local_pool);
void clear_graph_cache();
DecoderCache *decoder_cache_;
QString gpu_backend_;
QMutex mutex_;
QWaitCondition wait_;
std::deque<Job> queue_;
bool stopping_ = false;
QVector<ActiveJob> active_jobs_;
QHash<QUuid, CachedGraph> graph_cache_;
QHash<QString, int> graph_path_ref_count_;
QSet<QString> cached_graph_paths_;
static constexpr uint32_t k_output_slots = 2;
static constexpr int k_max_attempts = 2;
static constexpr int k_max_width = 4096;
static constexpr int k_max_height = 2160;
static constexpr int k_worker_idle_timeout_ms = 30000;
static constexpr int k_worker_max_uses = 100;
};
}
#endif // OAK_RENDERWORKERPOOL_H