Files
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

238 lines
7.5 KiB
C++

#include "render/backend/renderbackend_c.h"
#include <QOpenGLContext>
#include <QPointF>
#include <QVariant>
#include "render/job/acceleratedjob.h"
#include "render/opengl/openglrenderer.h"
#include "render/shadercode.h"
#include "render/texture.h"
#include "render/videoparams.h"
namespace
{
class BackendOpenGLRenderer : public olive::OpenGLRenderer {
public:
using olive::OpenGLRenderer::OpenGLRenderer;
using olive::OpenGLRenderer::blit;
using olive::OpenGLRenderer::create_native_texture;
using olive::OpenGLRenderer::destroy_internal;
using olive::OpenGLRenderer::destroy_native_texture;
using olive::OpenGLRenderer::attach_texture_as_destination;
using olive::OpenGLRenderer::detach_texture_as_destination;
};
// Converts the opaque C ABI handle back to the C++ renderer used internally.
BackendOpenGLRenderer *renderer(OakRenderBackendHandle handle)
{
return static_cast<BackendOpenGLRenderer *>(handle);
}
// Interprets ABI QVariant payloads without copying; both modules are built
// against the same Qt/C++ ABI in this first-generation dynamic backend.
const QVariant &variant_ref(const void *variant)
{
return *static_cast<const QVariant *>(variant);
}
} // namespace
// Creates the backend object and returns it as an opaque C handle.
OAK_RENDER_BACKEND_EXPORT OakRenderBackendHandle
oak_renderer_create(void *parent)
{
return new BackendOpenGLRenderer(static_cast<QObject *>(parent));
}
// Destroys the opaque backend object created by oak_renderer_create().
OAK_RENDER_BACKEND_EXPORT void
oak_renderer_destroy(OakRenderBackendHandle handle)
{
delete renderer(handle);
}
// Reports static OpenGL backend capabilities to the adapter.
OAK_RENDER_BACKEND_EXPORT bool
oak_renderer_get_info(OakRenderBackendHandle handle,
OakRenderBackendInfo *out_info)
{
if (!handle || !out_info) {
return false;
}
out_info->abi_version = 1;
out_info->kind = oak_render_backend_opengl;
out_info->capabilities =
oak_render_backend_cap_textures | oak_render_backend_cap_shaders |
oak_render_backend_cap_blit | oak_render_backend_cap_readback |
oak_render_backend_cap_viewer_context;
out_info->name = "opengl";
out_info->status = "available";
return true;
}
// OpenGL availability is context-dependent, so object creation is the minimum
// availability signal for this backend.
OAK_RENDER_BACKEND_EXPORT bool
oak_renderer_is_available(OakRenderBackendHandle handle)
{
return handle != nullptr;
}
// Initializes an offscreen OpenGL context for non-viewer users.
OAK_RENDER_BACKEND_EXPORT bool oak_renderer_init(OakRenderBackendHandle handle)
{
return renderer(handle)->init();
}
// Initializes the backend against a caller-owned viewer OpenGL context.
OAK_RENDER_BACKEND_EXPORT void
oak_renderer_init_with_context(OakRenderBackendHandle handle, void *context)
{
renderer(handle)->init(static_cast<QOpenGLContext *>(context));
}
// Runs renderer post-initialization once the GL context is available.
OAK_RENDER_BACKEND_EXPORT void
oak_renderer_post_init(OakRenderBackendHandle handle)
{
renderer(handle)->post_init();
}
// Releases post-init OpenGL surface/context state.
OAK_RENDER_BACKEND_EXPORT void
oak_renderer_post_destroy(OakRenderBackendHandle handle)
{
renderer(handle)->post_destroy();
}
// Releases renderer-owned GL resources before object destruction.
OAK_RENDER_BACKEND_EXPORT void
oak_renderer_destroy_internal(OakRenderBackendHandle handle)
{
renderer(handle)->destroy_internal();
}
// Clears either the widget framebuffer or a texture destination.
OAK_RENDER_BACKEND_EXPORT void
oak_renderer_clear_destination(OakRenderBackendHandle handle, void *texture,
double r, double g, double b, double a)
{
renderer(handle)->clear_destination(static_cast<olive::Texture *>(texture),
r, g, b, a);
}
// Creates an OpenGL texture and writes its QVariant handle to out_variant.
OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_texture(
OakRenderBackendHandle handle, int width, int height, int depth, int format,
int channel_count, const void *data, int linesize, void *out_variant)
{
*static_cast<QVariant *>(out_variant) =
renderer(handle)->create_native_texture(
width, height, depth,
static_cast<olive::PixelFormat::Format>(format), channel_count,
data, linesize);
}
// Destroys an OpenGL texture represented by a QVariant handle.
OAK_RENDER_BACKEND_EXPORT void
oak_renderer_destroy_native_texture(OakRenderBackendHandle handle,
const void *variant)
{
renderer(handle)->destroy_native_texture(variant_ref(variant));
}
// Compiles an OpenGL shader program and returns its QVariant handle.
OAK_RENDER_BACKEND_EXPORT void
oak_renderer_create_native_shader(OakRenderBackendHandle handle,
const void *shader_code, void *out_variant)
{
*static_cast<QVariant *>(out_variant) =
renderer(handle)->create_native_shader(
*static_cast<const olive::ShaderCode *>(shader_code));
}
// Destroys an OpenGL shader program represented by a QVariant handle.
OAK_RENDER_BACKEND_EXPORT void
oak_renderer_destroy_native_shader(OakRenderBackendHandle handle,
const void *variant)
{
renderer(handle)->destroy_native_shader(variant_ref(variant));
}
// Uploads CPU pixel data into an OpenGL texture.
OAK_RENDER_BACKEND_EXPORT void
oak_renderer_upload_to_texture(OakRenderBackendHandle handle,
const void *variant, const void *video_params,
const void *data, int linesize)
{
renderer(handle)->upload_to_texture(
variant_ref(variant),
*static_cast<const olive::VideoParams *>(video_params), data, linesize);
}
// Reads an OpenGL texture back to CPU memory.
OAK_RENDER_BACKEND_EXPORT void oak_renderer_download_from_texture(
OakRenderBackendHandle handle, const void *variant,
const void *video_params, void *data, int linesize)
{
renderer(handle)->download_from_texture(
variant_ref(variant),
*static_cast<const olive::VideoParams *>(video_params), data, linesize);
}
// Flushes/waits for pending OpenGL work as required by the renderer.
OAK_RENDER_BACKEND_EXPORT void oak_renderer_flush(OakRenderBackendHandle handle)
{
renderer(handle)->flush();
}
// Reads one pixel from an OpenGL texture.
OAK_RENDER_BACKEND_EXPORT void
oak_renderer_get_pixel_from_texture(OakRenderBackendHandle handle,
void *texture, const void *point,
void *out_color)
{
*static_cast<olive::Color *>(out_color) =
renderer(handle)->get_pixel_from_texture(
static_cast<olive::Texture *>(texture),
*static_cast<const QPointF *>(point));
}
// Executes a shader blit through the wrapped C++ OpenGL renderer.
OAK_RENDER_BACKEND_EXPORT void oak_renderer_blit(OakRenderBackendHandle handle,
const void *shader, void *job,
void *destination,
const void *destination_params,
bool clear_destination)
{
renderer(handle)->blit(
variant_ref(shader), *static_cast<olive::AcceleratedJob *>(job),
static_cast<olive::Texture *>(destination),
*static_cast<const olive::VideoParams *>(destination_params),
clear_destination);
}
// Exposes the wrapped OpenGL context for GL-specific integrations.
OAK_RENDER_BACKEND_EXPORT void *
oak_renderer_opengl_context(OakRenderBackendHandle handle)
{
return renderer(handle)->context();
}
// Binds an output texture for OFX OpenGL rendering.
OAK_RENDER_BACKEND_EXPORT void
oak_renderer_attach_output_texture(OakRenderBackendHandle handle,
const void *texture_id)
{
renderer(handle)->attach_texture_as_destination(variant_ref(texture_id));
}
// Detaches any OFX OpenGL output texture binding.
OAK_RENDER_BACKEND_EXPORT void
oak_renderer_detach_output_texture(OakRenderBackendHandle handle)
{
renderer(handle)->detach_texture_as_destination();
}