Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
/*
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* Oak Video Editor - Non-Linear Video Editor
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* Copyright (C) 2025 Olive CE Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef OAK_PLUGINJOB_H
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#define OAK_PLUGINJOB_H
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#include "acceleratedjob.h"
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#include "pluginSupport/oliveplugininstance.h"
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#include "olive/core/util/rational.h"
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#include <any>
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#include <chrono>
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namespace olive
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{
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namespace plugin
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{
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class PluginJob : public AcceleratedJob {
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public:
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explicit PluginJob(const OFX::Host::ImageEffect::Instance *plugin_instance,
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const PluginNode *node, NodeValueRow row,
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const olive::core::Rational &time)
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: AcceleratedJob()
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, time_seconds_(time.to_double())
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{
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this->pluginInstance_ = plugin_instance;
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this->node_ = node;
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insert(row);
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}
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explicit PluginJob(const OFX::Host::ImageEffect::Instance *plugin_instance,
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const PluginNode *node, NodeValueRow row)
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: PluginJob(plugin_instance, node, row, olive::core::Rational(0))
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{
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}
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PluginNode *node() const
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{
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return const_cast<PluginNode *>(node_);
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}
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OFX::Host::ImageEffect::Instance *plugin_instance()
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{
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return const_cast<OFX::Host::ImageEffect::Instance *>(pluginInstance_);
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}
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double time_seconds() const
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{
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return time_seconds_;
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}
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private:
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const OFX::Host::ImageEffect::Instance *pluginInstance_ = nullptr;
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QHash<OfxTime, QHash<QString, std::any>> paramsOnTime_;
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QHash<QString, std::any> params_;
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const PluginNode *node_ = nullptr;
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double time_seconds_ = 0.0;
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};
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} // plugin
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} // olive
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#endif //OAK_PLUGINJOB_H
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