Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
231 lines
7.3 KiB
C++
231 lines
7.3 KiB
C++
/***
|
|
|
|
Olive - Non-Linear Video Editor
|
|
Copyright (C) 2022 Olive Team
|
|
Modifications Copyright (C) 2025 mikesolar
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
***/
|
|
|
|
#include "renderer.h"
|
|
|
|
#include "common/filefunctions.h"
|
|
#include "node/node.h"
|
|
#include "render/colorprocessor.h"
|
|
#include "render/job/colortransformjob.h"
|
|
#include "render/job/shaderjob.h"
|
|
|
|
namespace olive
|
|
{
|
|
|
|
bool Renderer::get_color_context(const ColorTransformJob &color_job,
|
|
Renderer::ColorContext *ctx)
|
|
{
|
|
QMutexLocker locker(&color_cache_mutex_);
|
|
|
|
ColorContext &color_ctx = *ctx;
|
|
|
|
QString proc_id = color_job.id();
|
|
|
|
if (color_cache_.contains(proc_id)) {
|
|
color_ctx = color_cache_.value(proc_id);
|
|
return true;
|
|
} else {
|
|
locker.unlock();
|
|
|
|
// Create shader description
|
|
QString ocio_func_name;
|
|
if (color_job.get_function_name().isEmpty()) {
|
|
ocio_func_name = "OCIODisplay";
|
|
} else {
|
|
ocio_func_name = color_job.get_function_name();
|
|
}
|
|
auto shader_desc = ocio::GpuShaderDesc::CreateShaderDesc();
|
|
shader_desc->setLanguage(ocio::GPU_LANGUAGE_GLSL_ES_3_0);
|
|
shader_desc->setFunctionName(ocio_func_name.toUtf8());
|
|
shader_desc->setResourcePrefix("ocio_");
|
|
|
|
// Generate shader
|
|
color_job.get_color_processor()
|
|
->get_processor()
|
|
->getDefaultGPUProcessor()
|
|
->extractGpuShaderInfo(shader_desc);
|
|
|
|
ShaderCode code;
|
|
if (const Node *shader_src = color_job.custom_shader_source()) {
|
|
// Use shader code from associated node
|
|
code = shader_src->get_shader_code(
|
|
{ color_job.custom_shader_id(), shader_desc->getShaderText() });
|
|
} else {
|
|
// Generate shader code using OCIO stub and our auto-generated name
|
|
code = FileFunctions::read_file_as_string(
|
|
QStringLiteral(":/shaders/colormanage.frag"));
|
|
code.set_frag_code(
|
|
code.frag_code().arg(shader_desc->getShaderText()));
|
|
}
|
|
|
|
// Try to compile shader
|
|
color_ctx.compiled_shader = create_native_shader(code);
|
|
|
|
if (color_ctx.compiled_shader.isNull()) {
|
|
return false;
|
|
}
|
|
|
|
color_ctx.lut3d_textures.resize(shader_desc->getNum3DTextures());
|
|
for (unsigned int i = 0; i < shader_desc->getNum3DTextures(); i++) {
|
|
const char *tex_name = nullptr;
|
|
const char *sampler_name = nullptr;
|
|
unsigned int edge_len = 0;
|
|
ocio::Interpolation interpolation = ocio::INTERP_LINEAR;
|
|
|
|
shader_desc->get3DTexture(i, tex_name, sampler_name, edge_len,
|
|
interpolation);
|
|
|
|
if (!tex_name || !*tex_name || !sampler_name || !*sampler_name ||
|
|
!edge_len) {
|
|
qCritical() << "3D LUT texture data is corrupted";
|
|
return false;
|
|
}
|
|
|
|
const float *values = nullptr;
|
|
shader_desc->get3DTextureValues(i, values);
|
|
if (!values) {
|
|
qCritical() << "3D LUT texture values are missing";
|
|
return false;
|
|
}
|
|
|
|
// Allocate 3D LUT
|
|
color_ctx.lut3d_textures[i].texture = create_texture(
|
|
VideoParams(edge_len, edge_len, edge_len, PixelFormat::f32,
|
|
VideoParams::k_rgb_channel_count),
|
|
values);
|
|
color_ctx.lut3d_textures[i].name = sampler_name;
|
|
color_ctx.lut3d_textures[i].interpolation =
|
|
(interpolation == ocio::INTERP_NEAREST) ? Texture::k_nearest :
|
|
Texture::k_linear;
|
|
}
|
|
|
|
color_ctx.lut1d_textures.resize(shader_desc->getNumTextures());
|
|
for (unsigned int i = 0; i < shader_desc->getNumTextures(); i++) {
|
|
const char *tex_name = nullptr;
|
|
const char *sampler_name = nullptr;
|
|
unsigned int width = 0, height = 0;
|
|
ocio::GpuShaderDesc::TextureType channel =
|
|
ocio::GpuShaderDesc::TEXTURE_RGB_CHANNEL;
|
|
ocio::Interpolation interpolation = ocio::INTERP_LINEAR;
|
|
#if OCIO_VERSION_MAJOR > 2 || \
|
|
(OCIO_VERSION_MAJOR == 2 && OCIO_VERSION_MINOR >= 3)
|
|
ocio::GpuShaderDesc::TextureDimensions dimensions =
|
|
ocio::GpuShaderDesc::TEXTURE_2D;
|
|
shader_desc->getTexture(i, tex_name, sampler_name, width, height,
|
|
channel, dimensions, interpolation);
|
|
#else
|
|
shader_desc->getTexture(i, tex_name, sampler_name, width, height,
|
|
channel, interpolation);
|
|
#endif
|
|
|
|
if (!tex_name || !*tex_name || !sampler_name || !*sampler_name ||
|
|
!width) {
|
|
qCritical() << "1D LUT texture data is corrupted";
|
|
return false;
|
|
}
|
|
|
|
const float *values = nullptr;
|
|
shader_desc->getTextureValues(i, values);
|
|
if (!values) {
|
|
qCritical() << "1D LUT texture values are missing";
|
|
return false;
|
|
}
|
|
|
|
// Allocate 1D LUT
|
|
int lut_channels =
|
|
(channel == ocio::GpuShaderDesc::TEXTURE_RED_CHANNEL) ?
|
|
1 :
|
|
VideoParams::k_rgb_channel_count;
|
|
VideoParams lut_params(width, height, PixelFormat::f32,
|
|
lut_channels);
|
|
color_ctx.lut1d_textures[i].texture =
|
|
create_texture(lut_params, values);
|
|
color_ctx.lut1d_textures[i].name = sampler_name;
|
|
color_ctx.lut1d_textures[i].interpolation =
|
|
(interpolation == ocio::INTERP_NEAREST) ? Texture::k_nearest :
|
|
Texture::k_linear;
|
|
}
|
|
|
|
locker.relock();
|
|
color_cache_.insert(proc_id, color_ctx);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void Renderer::blit_color_managed(const ColorTransformJob &color_job,
|
|
Texture *destination, const VideoParams ¶ms)
|
|
{
|
|
ColorContext color_ctx;
|
|
if (!get_color_context(color_job, &color_ctx)) {
|
|
ShaderJob fallback_job;
|
|
fallback_job.insert(QStringLiteral("ove_maintex"),
|
|
color_job.get_input_texture());
|
|
fallback_job.insert(QStringLiteral("ove_mvpmat"),
|
|
NodeValue(NodeValue::k_matrix,
|
|
color_job.get_transform_matrix()));
|
|
|
|
if (destination) {
|
|
blit_to_texture(get_default_shader(), fallback_job, destination,
|
|
color_job.is_clear_destination_enabled());
|
|
} else {
|
|
blit(get_default_shader(), fallback_job, params,
|
|
color_job.is_clear_destination_enabled());
|
|
}
|
|
return;
|
|
}
|
|
|
|
ShaderJob job;
|
|
job.insert(QStringLiteral("ove_maintex"), color_job.get_input_texture());
|
|
job.insert(QStringLiteral("ove_mvpmat"),
|
|
NodeValue(NodeValue::k_matrix, color_job.get_transform_matrix()));
|
|
job.insert(QStringLiteral("ove_cropmatrix"),
|
|
NodeValue(NodeValue::k_matrix,
|
|
color_job.get_crop_matrix().inverted()));
|
|
job.insert(QStringLiteral("ove_maintex_alpha"),
|
|
NodeValue(NodeValue::k_int,
|
|
int(color_job.get_input_alpha_association())));
|
|
job.insert(QStringLiteral("ove_force_opaque"),
|
|
NodeValue(NodeValue::k_boolean, color_job.get_force_opaque()));
|
|
job.insert(color_job.get_values());
|
|
|
|
foreach (const ColorContext::LUT &l, color_ctx.lut3d_textures) {
|
|
job.insert(l.name, NodeValue(NodeValue::k_texture,
|
|
QVariant::fromValue(l.texture)));
|
|
job.set_interpolation(l.name, l.interpolation);
|
|
}
|
|
foreach (const ColorContext::LUT &l, color_ctx.lut1d_textures) {
|
|
job.insert(l.name, NodeValue(NodeValue::k_texture,
|
|
QVariant::fromValue(l.texture)));
|
|
job.set_interpolation(l.name, l.interpolation);
|
|
}
|
|
|
|
if (destination) {
|
|
blit_to_texture(color_ctx.compiled_shader, job, destination,
|
|
color_job.is_clear_destination_enabled());
|
|
} else {
|
|
blit(color_ctx.compiled_shader, job, params,
|
|
color_job.is_clear_destination_enabled());
|
|
}
|
|
}
|
|
|
|
}
|