Files
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

170 lines
3.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_NODEGROUP_H
#define OAK_NODEGROUP_H
#include "node/node.h"
namespace olive
{
class NodeGroup : public Node {
Q_OBJECT
public:
NodeGroup();
NODE_DEFAULT_FUNCTIONS(NodeGroup)
virtual QString name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> category() const override;
virtual QString description() const override;
virtual void retranslate() override;
virtual bool load_custom(QXmlStreamReader *reader,
SerializedData *data) override;
virtual void save_custom(QXmlStreamWriter *writer) const override;
virtual void PostLoadEvent(SerializedData *data) override;
QString add_input_passthrough(const NodeInput &input,
const QString &force_id = QString());
void remove_input_passthrough(const NodeInput &input);
Node *get_output_passthrough() const
{
return output_passthrough_;
}
void set_output_passthrough(Node *node);
using InputPassthrough = QPair<QString, NodeInput>;
using InputPassthroughs = QVector<InputPassthrough>;
const InputPassthroughs &get_input_passthroughs() const
{
return input_passthroughs_;
}
bool contains_input_passthrough(const NodeInput &input) const;
virtual QString get_input_name(const QString &id) const override;
static NodeInput resolve_input(NodeInput input);
static bool get_inner(NodeInput *input);
QString get_id_of_passthrough(const NodeInput &input) const
{
for (auto it = input_passthroughs_.cbegin();
it != input_passthroughs_.cend(); it++) {
if (it->second == input) {
return it->first;
}
}
return QString();
}
NodeInput get_input_from_id(const QString &id) const
{
for (auto it = input_passthroughs_.cbegin();
it != input_passthroughs_.cend(); it++) {
if (it->first == id) {
return it->second;
}
}
return NodeInput();
}
signals:
void input_passthrough_added(olive::NodeGroup *group,
const olive::NodeInput &input);
void input_passthrough_removed(olive::NodeGroup *group,
const olive::NodeInput &input);
void output_passthrough_changed(olive::NodeGroup *group, olive::Node *output);
private:
InputPassthroughs input_passthroughs_;
Node *output_passthrough_;
};
class NodeGroupAddInputPassthrough : public UndoCommand {
public:
NodeGroupAddInputPassthrough(NodeGroup *group, const NodeInput &input,
const QString &force_id = QString())
: group_(group)
, input_(input)
, actually_added_(false)
{
}
virtual Project *get_relevant_project() const override
{
return group_->project();
}
protected:
virtual void redo() override;
virtual void undo() override;
private:
NodeGroup *group_;
NodeInput input_;
QString force_id_;
bool actually_added_;
};
class NodeGroupSetOutputPassthrough : public UndoCommand {
public:
NodeGroupSetOutputPassthrough(NodeGroup *group, Node *output)
: group_(group)
, new_output_(output)
{
}
virtual Project *get_relevant_project() const override
{
return group_->project();
}
protected:
virtual void redo() override;
virtual void undo() override;
private:
NodeGroup *group_;
Node *new_output_;
Node *old_output_;
};
}
#endif // OAK_NODEGROUP_H