Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_WAVEDISTORTNODE_H
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#define OAK_WAVEDISTORTNODE_H
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#include "node/node.h"
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namespace olive
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{
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class WaveDistortNode : public Node {
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Q_OBJECT
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public:
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WaveDistortNode();
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NODE_DEFAULT_FUNCTIONS(WaveDistortNode)
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virtual QString name() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> category() const override;
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virtual QString description() const override;
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virtual void retranslate() override;
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virtual ShaderCode
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get_shader_code(const ShaderRequest &request) const override;
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virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
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NodeValueTable *table) const override;
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static const QString k_texture_input;
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static const QString k_frequency_input;
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static const QString k_intensity_input;
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static const QString k_evolution_input;
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static const QString k_vertical_input;
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};
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}
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#endif // OAK_WAVEDISTORTNODE_H
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