Files
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

178 lines
5.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "tiledistortnode.h"
#include "node/sliderdisplaytype.h"
namespace olive
{
const QString TileDistortNode::k_texture_input = QStringLiteral("tex_in");
const QString TileDistortNode::k_scale_input = QStringLiteral("scale_in");
const QString TileDistortNode::k_position_input = QStringLiteral("position_in");
const QString TileDistortNode::k_anchor_input = QStringLiteral("anchor_in");
const QString TileDistortNode::k_mirror_x_input = QStringLiteral("mirrorx_in");
const QString TileDistortNode::k_mirror_y_input = QStringLiteral("mirrory_in");
#define super Node
TileDistortNode::TileDistortNode()
{
add_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
add_input(k_scale_input, NodeValue::k_float, 0.5);
set_input_property(k_scale_input, QStringLiteral("min"), 0);
set_input_property(k_scale_input, QStringLiteral("view"),
slider::k_percentage);
add_input(k_position_input, NodeValue::k_vec2, QVector2D(0, 0));
add_input(k_anchor_input, NodeValue::k_combo, k_middle_center);
add_input(k_mirror_x_input, NodeValue::k_boolean, false);
add_input(k_mirror_y_input, NodeValue::k_boolean, false);
set_flag(k_video_effect);
set_effect_input(k_texture_input);
gizmo_ = add_draggable_gizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0),
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1),
});
gizmo_->set_shape(PointGizmo::k_anchor_point);
}
QString TileDistortNode::name() const
{
return tr("Tile");
}
QString TileDistortNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.tile");
}
QVector<Node::CategoryID> TileDistortNode::category() const
{
return { k_category_distort };
}
QString TileDistortNode::description() const
{
return tr("Infinitely tile an image horizontally and vertically.");
}
void TileDistortNode::retranslate()
{
super::retranslate();
set_input_name(k_texture_input, tr("Input"));
set_input_name(k_scale_input, tr("Scale"));
set_input_name(k_position_input, tr("Position"));
set_input_name(k_mirror_x_input, tr("Mirror Horizontally"));
set_input_name(k_mirror_y_input, tr("Mirror Vertically"));
set_input_name(k_anchor_input, tr("Anchor"));
set_combo_box_strings(k_anchor_input, {
tr("Top-Left"),
tr("Top-Center"),
tr("Top-Right"),
tr("Middle-Left"),
tr("Middle-Center"),
tr("Middle-Right"),
tr("Bottom-Left"),
tr("Bottom-Center"),
tr("Bottom-Right"),
});
}
ShaderCode TileDistortNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::read_file_as_string(":/shaders/tile.frag"));
}
void TileDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[k_texture_input].to_texture()) {
// Only run shader if at least one of flip or flop are selected
if (!qFuzzyCompare(value[k_scale_input].to_double(), 1.0)) {
ShaderJob job(value);
job.insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::k_vec2, tex->virtual_resolution(),
this));
table->push(NodeValue::k_texture, tex->to_job(job), this);
} else {
// If we're not flipping or flopping just push the texture
table->push(value[k_texture_input]);
}
}
}
void TileDistortNode::update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals)
{
if (TexturePtr tex = row[k_texture_input].to_texture()) {
QPointF res = tex->virtual_resolution().toPointF();
QPointF pos = row[k_position_input].to_vec2().toPointF();
qreal x = pos.x();
qreal y = pos.y();
Anchor a = static_cast<Anchor>(row[k_anchor_input].to_int());
if (a == k_top_left || a == k_top_center || a == k_top_right) {
// Do nothing
} else if (a == k_middle_left || a == k_middle_center ||
a == k_middle_right) {
y += res.y() / 2;
} else if (a == k_bottom_left || a == k_bottom_center ||
a == k_bottom_right) {
y += res.y();
}
if (a == k_top_left || a == k_middle_left || a == k_bottom_left) {
// Do nothing
} else if (a == k_top_center || a == k_middle_center ||
a == k_bottom_center) {
x += res.x() / 2;
} else if (a == k_top_right || a == k_middle_right || a == k_bottom_right) {
x += res.x();
}
gizmo_->set_point(QPointF(x, y));
}
}
void TileDistortNode::gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers)
{
NodeInputDragger &x_drag = gizmo_->get_draggers()[0];
NodeInputDragger &y_drag = gizmo_->get_draggers()[1];
x_drag.drag(x_drag.get_start_value().toDouble() + x);
y_drag.drag(y_drag.get_start_value().toDouble() + y);
}
}