Files
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

122 lines
3.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_TRANSITIONBLOCK_H
#define OAK_TRANSITIONBLOCK_H
#include "node/block/block.h"
namespace olive
{
class ClipBlock;
class TransitionBlock : public Block {
Q_OBJECT
public:
TransitionBlock();
virtual void retranslate() override;
Rational in_offset() const;
Rational out_offset() const;
/**
* @brief Return the "middle point" of the transition, relative to the transition
*
* Used to calculate in/out offsets.
*
* 0 means the center of the transition is right in the middle and the in and out offsets will
* be equal.
*/
Rational offset_center() const;
void set_offset_center(const Rational &r);
void set_offsets_and_length(const Rational &in_offset,
const Rational &out_offset);
bool is_dual_transition() const
{
return connected_out_block() && connected_in_block();
}
Block *connected_out_block() const;
Block *connected_in_block() const;
double get_total_progress(const double &time) const;
double get_out_progress(const double &time) const;
double get_in_progress(const double &time) const;
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual void invalidate_cache(
const TimeRange &range, const QString &from, int element = -1,
InvalidateCacheOptions options = InvalidateCacheOptions()) override;
static const QString k_out_block_input;
static const QString k_in_block_input;
static const QString k_curve_input;
static const QString k_center_input;
protected:
virtual void ShaderJobEvent(const NodeValueRow &value, ShaderJob *job) const
{
}
virtual void SampleJobEvent(const SampleBuffer &from_samples,
const SampleBuffer &to_samples,
SampleBuffer &out_samples, double time_in) const
{
}
double transform_curve(double linear) const;
virtual void InputConnectedEvent(const QString &input, int element,
Node *output) override;
virtual void InputDisconnectedEvent(const QString &input, int element,
Node *output) override;
virtual TimeRange input_time_adjustment(const QString &input, int element,
const TimeRange &input_time,
bool clamp) const override;
virtual TimeRange
output_time_adjustment(const QString &input, int element,
const TimeRange &input_time) const override;
private:
enum CurveType { k_linear, k_exponential, k_logarithmic };
double get_internal_transition_time(const double &time) const;
void insert_transition_times(AcceleratedJob *job, const double &time) const;
ClipBlock *connected_out_block_;
ClipBlock *connected_in_block_;
};
}
#endif // OAK_TRANSITIONBLOCK_H