Files
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

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C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_OIIOUTILS_H
#define OAK_OIIOUTILS_H
#include <OpenImageIO/imagebuf.h>
#include <OpenImageIO/typedesc.h>
#include "codec/frame.h"
#include "render/videoparams.h"
namespace olive
{
class OIIOUtils {
public:
static OIIO::TypeDesc::BASETYPE
get_oiio_base_type_from_format(PixelFormat format)
{
switch (format) {
case PixelFormat::u8:
return OIIO::TypeDesc::UINT8;
case PixelFormat::u10:
return OIIO::TypeDesc::UNKNOWN;
case PixelFormat::u16:
return OIIO::TypeDesc::UINT16;
case PixelFormat::f16:
return OIIO::TypeDesc::HALF;
case PixelFormat::f32:
return OIIO::TypeDesc::FLOAT;
case PixelFormat::invalid:
case PixelFormat::count:
break;
}
return OIIO::TypeDesc::UNKNOWN;
}
static void frame_to_buffer(const Frame *frame, OIIO::ImageBuf *buf);
static void buffer_to_frame(OIIO::ImageBuf *buf, Frame *frame);
static PixelFormat get_format_from_oiio_basetype(OIIO::TypeDesc::BASETYPE type);
static Rational get_pixel_aspect_ratio_from_oiio(const OIIO::ImageSpec &spec);
};
}
#endif // OAK_OIIOUTILS_H