Every app module now reaches liboakengine exclusively through oakengine_* C calls, EngineEventBridge subscriptions and app-side handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper). Direct C++ command construction, engine signal connect()s, and engine type usage in MOC-visible signatures are gone: 557 -> 0 undefined olive:: symbols in oak-editor.
77 lines
1.6 KiB
C++
77 lines
1.6 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_TASKDIALOG_H
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#define OAK_TASKDIALOG_H
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#include "dialog/progress/progress.h"
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#include "engineeventbridge.h"
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#include "oakengine/task.h"
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namespace olive
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{
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class TaskDialog : public ProgressDialog {
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Q_OBJECT
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public:
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TaskDialog(OakEngineTask *task, const QString &title, QWidget *parent = nullptr);
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~TaskDialog() override;
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void set_destroy_on_close(bool e)
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{
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destroy_on_close_ = e;
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}
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OakEngineTask *get_task() const
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{
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return task_;
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}
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protected:
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virtual void showEvent(QShowEvent *e) override;
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virtual void closeEvent(QCloseEvent *e) override;
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signals:
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void task_succeeded(OakEngineTask *task);
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void task_failed(OakEngineTask *task);
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private:
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OakEngineTask *task_;
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EngineEventBridge *bridge_ = nullptr;
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bool destroy_on_close_;
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bool already_shown_;
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bool task_finished_;
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private slots:
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void task_finished();
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};
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}
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#endif // OAK_TASKDIALOG_H
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