/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team Modifications Copyright (C) 2025 mikesolar This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "renderer.h" #include #include #include #include namespace olive { Renderer::Renderer(QObject *parent) : QObject(parent) , lifetime_(std::make_shared()) { } Renderer::~Renderer() { destroyed_ = true; if (lifetime_) { lifetime_->alive = false; } } TexturePtr Renderer::CreateTexture(const VideoParams ¶ms, const void *data, int linesize) { QVariant v; if (USE_TEXTURE_CACHE) { QMutexLocker locker(&texture_cache_lock_); for (auto it = texture_cache_.begin(); it != texture_cache_.end(); it++) { if (it->width == params.effective_width() && it->height == params.effective_height() && it->depth == params.effective_depth() && it->format == params.format() && it->channel_count == params.channel_count()) { v = it->handle; texture_cache_.erase(it); break; } } } if (v.isNull()) { v = CreateNativeTexture(params.effective_width(), params.effective_height(), params.effective_depth(), params.format(), params.channel_count(), data, linesize); } else if (data) { UploadToTexture(v, params, data, linesize); } else { this->Flush(); } return CreateTextureFromNativeHandle(v, params); } void Renderer::DestroyTexture(Texture *texture) { if (destroyed_) { return; } if (USE_TEXTURE_CACHE) { // HACK: Dirty, dirty hack. OpenGL uses "contexts" to store all of its data, and each context // can only be used by the thread that created it. However there are also "shared contexts" // where assets from one context can be used in another. We use shared contexts so that // textures rendered in the background can be displayed on the screen, travelling from // a background thread to the main UI thread. However, when that texture is destroyed, it // comes back here to be placed in the texture cache. But that leads to a race condition // because it will call the background thread's renderer in the main thread. Since all // assets are shared, we could technically just get the texture to call "destroy" in the // viewer's renderer instance, but that would mean all textures would end up stranded // there unusable by the background renderer, negating the very advantage of the texture // cache in the first place. Therefore, we simply allow the thread calling to happen, and // use mutexes to prevent race conditions. // // Presumably Vulkan would not have this issue because it allows for application-wide // instances and multithreading. texture_cache_lock_.lock(); texture_cache_.push_back( { texture->params().effective_width(), texture->params().effective_height(), texture->params().effective_depth(), texture->params().format(), texture->params().channel_count(), texture->id(), QDateTime::currentMSecsSinceEpoch() }); texture_cache_lock_.unlock(); if (QThread::currentThread() == this->thread()) { ClearOldTextures(); } } else { DestroyNativeTexture(texture->id()); } } QVariant Renderer::GetDefaultShader() { QMutexLocker locker(&color_cache_mutex_); if (default_shader_.isNull()) { default_shader_ = CreateNativeShader(ShaderCode(QString(), QString())); } return default_shader_; } void Renderer::Destroy() { if (!default_shader_.isNull()) { DestroyNativeShader(default_shader_); default_shader_.clear(); } { QMutexLocker locker(&color_cache_mutex_); // Destroy the cached native shaders explicitly. The LUT textures are // TexturePtrs whose destructors call DestroyTexture(), so the cache must // be cleared while the renderer is still alive for those to be honored. for (auto it = color_cache_.begin(); it != color_cache_.end(); it++) { if (!it->compiled_shader.isNull()) { DestroyNativeShader(it->compiled_shader); } } color_cache_.clear(); } if (!interlace_texture_.isNull()) { DestroyNativeShader(interlace_texture_); interlace_texture_.clear(); } for (auto it = texture_cache_.begin(); it != texture_cache_.end(); it++) { DestroyNativeTexture(it->handle); } texture_cache_.clear(); destroyed_ = true; if (lifetime_) { lifetime_->alive = false; } DestroyInternal(); } TexturePtr Renderer::CreateTextureFromNativeHandle(const QVariant &v, const VideoParams ¶ms) { if (v.isNull()) { return nullptr; } return std::make_shared(this, v, params, lifetime_); } void Renderer::ClearOldTextures() { QMutexLocker locker(&texture_cache_lock_); for (auto it = texture_cache_.begin(); it != texture_cache_.end();) { if (it->accessed < QDateTime::currentMSecsSinceEpoch() - MAX_TEXTURE_LIFE) { DestroyNativeTexture(it->handle); it = texture_cache_.erase(it); } else { it++; } } } } // namespace olive