#include "playback.h" #include "project/clip.h" #include "project/sequence.h" #include "io/media.h" #include "playback/audio.h" #include "playback/cacher.h" #include "panels/panels.h" #include "panels/timeline.h" #include "panels/viewer.h" #include "project/effect.h" #include "panels/effectcontrols.h" #include "debug.h" extern "C" { #include #include #include #include } #include #include #include #include #include #ifdef QT_DEBUG //#define GCF_DEBUG #endif bool texture_failed = false; bool rendering = false; void open_clip(Clip* clip, bool multithreaded) { switch (clip->media_type) { case MEDIA_TYPE_FOOTAGE: case MEDIA_TYPE_TONE: clip->multithreaded = multithreaded; if (multithreaded) { if (clip->open_lock.tryLock()) { // maybe keep cacher instance in memory while clip exists for performance? clip->cacher = new Cacher(clip); QObject::connect(clip->cacher, SIGNAL(finished()), clip->cacher, SLOT(deleteLater())); clip->cacher->start((clip->track < 0) ? QThread::NormalPriority : QThread::TimeCriticalPriority); } } else { clip->finished_opening = false; clip->open = true; open_clip_worker(clip); } break; case MEDIA_TYPE_SEQUENCE: case MEDIA_TYPE_SOLID: clip->open = true; break; } } void close_clip(Clip* clip) { // destroy opengl texture in main thread if (clip->texture != NULL) { clip->texture->destroy(); delete clip->texture; clip->texture = NULL; } for (int i=0;ieffects.size();i++) { clip->effects.at(i)->close(); } if (clip->fbo != NULL) { delete clip->fbo[0]; delete clip->fbo[1]; delete [] clip->fbo; clip->fbo = NULL; } switch (clip->media_type) { case MEDIA_TYPE_FOOTAGE: case MEDIA_TYPE_TONE: if (clip->multithreaded) { clip->cacher->caching = false; clip->can_cache.wakeAll(); } else { close_clip_worker(clip); } break; case MEDIA_TYPE_SEQUENCE: closeActiveClips(static_cast(clip->media), false); case MEDIA_TYPE_SOLID: clip->open = false; break; } } void cache_clip(Clip* clip, long playhead, bool reset, bool scrubbing, QVector& nests) { if (clip->media_type == MEDIA_TYPE_FOOTAGE || clip->media_type == MEDIA_TYPE_TONE) { if (clip->multithreaded) { clip->cacher->playhead = playhead; clip->cacher->reset = reset; clip->cacher->nests = nests; clip->cacher->scrubbing = scrubbing; clip->can_cache.wakeAll(); } else { cache_clip_worker(clip, playhead, reset, scrubbing, nests); } } } void get_clip_frame(Clip* c, long playhead) { if (c->finished_opening) { MediaStream* ms = static_cast(c->media)->get_stream_from_file_index(c->track < 0, c->media_stream); int64_t target_pts = playhead_to_timestamp(c, playhead); int64_t second_pts = qRound64(av_q2d(av_inv_q(c->stream->time_base))); if (ms->video_interlacing != VIDEO_PROGRESSIVE) { target_pts *= 2; second_pts *= 2; } AVFrame* target_frame = NULL; bool reset = false; bool cache = true; c->queue_lock.lock(); if (c->queue.size() > 0) { if (ms->infinite_length) { target_frame = c->queue.at(0); #ifdef GCF_DEBUG dout << "GCF ==> USE PRECISE (INFINITE)"; #endif } else { // correct frame may be somewhere else in the queue int closest_frame = 0; for (int i=1;iqueue.size();i++) { //dout << "results for" << i << qAbs(c->queue.at(i)->pts - target_pts) << qAbs(c->queue.at(closest_frame)->pts - target_pts) << c->queue.at(i)->pts << target_pts; if (c->queue.at(i)->pts == target_pts) { #ifdef GCF_DEBUG dout << "GCF ==> USE PRECISE"; #endif closest_frame = i; break; } else if (c->queue.at(i)->pts > c->queue.at(closest_frame)->pts && c->queue.at(i)->pts < target_pts) { closest_frame = i; } } // remove all frames earlier than this one from the queue target_frame = c->queue.at(closest_frame); int64_t next_pts = INT64_MAX; int64_t minimum_ts = target_frame->pts; /*if (c->reverse) { minimum_ts += quarter_pts; } else { minimum_ts -= quarter_pts; }*/ //dout << "closest frame was" << closest_frame << "with" << target_frame->pts << "/" << target_pts; for (int i=0;iqueue.size();i++) { if (c->queue.at(i)->pts > target_frame->pts && c->queue.at(i)->pts < next_pts) { next_pts = c->queue.at(i)->pts; } if (c->queue.at(i) != target_frame && ((c->queue.at(i)->pts > minimum_ts) == c->reverse)) { //dout << "removed frame at" << i << "because its pts was" << c->queue.at(i)->pts << "compared to" << target_frame->pts; av_frame_free(&c->queue[i]); // may be a little heavy for the UI thread? c->queue.removeAt(i); i--; } } if (next_pts == INT64_MAX) next_pts = target_frame->pts + target_frame->pkt_duration; // we didn't get the exact timestamp if (target_frame->pts != target_pts) { if (target_pts > target_frame->pts && target_pts <= next_pts) { #ifdef GCF_DEBUG dout << "GCF ==> USE IMPRECISE"; #endif } else { int64_t pts_diff = qAbs(target_pts - target_frame->pts); if (c->reached_end && target_pts > target_frame->pts) { #ifdef GCF_DEBUG dout << "GCF ==> EOF TOLERANT"; #endif c->reached_end = false; cache = false; } else if (target_pts < target_frame->pts || pts_diff > second_pts) { #ifdef GCF_DEBUG dout << "GCF ==> RESET" << target_pts << "(" << target_frame->pts << "-" << target_frame->pts+target_frame->pkt_duration << ")"; #endif target_frame = NULL; reset = true; } else { #ifdef GCF_DEBUG dout << "GCF ==> WAIT - target pts:" << target_pts << "closest frame:" << target_frame->pts; #endif if (c->queue.size() >= c->max_queue_size) c->queue_remove_earliest(); c->ignore_reverse = true; target_frame = NULL; } } } } } else { reset = true; } if (target_frame == NULL || reset) { // reset cache texture_failed = true; dout << "[INFO] Frame queue couldn't keep up - either the user seeked or the system is overloaded (queue size:" << c->queue.size() << ")"; } if (target_frame != NULL) { // add gate if this is the same frame glPixelStorei(GL_UNPACK_ROW_LENGTH, target_frame->linesize[0]/4); c->texture->setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, target_frame->data[0]); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } c->queue_lock.unlock(); // get more frames QVector empty; if (cache) cache_clip(c, playhead, reset, false, empty); } } long playhead_to_clip_frame(Clip* c, long playhead) { return (qMax(0L, playhead - c->timeline_in) + c->clip_in); } double playhead_to_clip_seconds(Clip* c, long playhead) { // returns time in seconds long clip_frame = playhead_to_clip_frame(c, playhead); if (c->reverse) clip_frame = c->getMaximumLength() - clip_frame - 1; return ((double) clip_frame/c->sequence->frame_rate)*c->speed; } int64_t seconds_to_timestamp(Clip* c, double seconds) { return qRound64(seconds * av_q2d(av_inv_q(c->stream->time_base))) + qMax((int64_t) 0, c->stream->start_time); } int64_t playhead_to_timestamp(Clip* c, long playhead) { return seconds_to_timestamp(c, playhead_to_clip_seconds(c, playhead)); } int retrieve_next_frame(Clip* c, AVFrame* f) { int result = 0; int receive_ret; // do we need to retrieve a new packet for a new frame? av_frame_unref(f); while ((receive_ret = avcodec_receive_frame(c->codecCtx, f)) == AVERROR(EAGAIN)) { int read_ret = 0; do { if (c->pkt_written) { av_packet_unref(c->pkt); c->pkt_written = false; } read_ret = av_read_frame(c->formatCtx, c->pkt); if (read_ret >= 0) { c->pkt_written = true; } } while (read_ret >= 0 && c->pkt->stream_index != c->media_stream); if (read_ret >= 0) { int send_ret = avcodec_send_packet(c->codecCtx, c->pkt); if (send_ret < 0) { dout << "[ERROR] Failed to send packet to decoder." << send_ret; return send_ret; } } else { if (read_ret == AVERROR_EOF) { int send_ret = avcodec_send_packet(c->codecCtx, NULL); if (send_ret < 0) { dout << "[ERROR] Failed to send packet to decoder." << send_ret; return send_ret; } } else { dout << "[ERROR] Could not read frame." << read_ret; return read_ret; // skips trying to find a frame at all } } } if (receive_ret < 0) { if (receive_ret != AVERROR_EOF) dout << "[ERROR] Failed to receive packet from decoder." << receive_ret; result = receive_ret; } return result; } bool is_clip_active(Clip* c, long playhead) { return c->enabled && c->timeline_in < playhead + ceil(c->sequence->frame_rate*2) && c->timeline_out > playhead && playhead - c->timeline_in + c->clip_in < c->getMaximumLength(); } void set_sequence(Sequence* s) { closeActiveClips(sequence, true); panel_effect_controls->clear_effects(true); sequence = s; panel_sequence_viewer->set_main_sequence(); panel_timeline->update_sequence(); panel_timeline->setFocus(); } void closeActiveClips(Sequence *s, bool wait) { if (s != NULL) { for (int i=0;iclips.size();i++) { Clip* c = s->clips.at(i); if (c != NULL) { if (c->media_type == MEDIA_TYPE_SEQUENCE) { closeActiveClips(static_cast(c->media), wait); close_clip(c); } else if (c->media_type == MEDIA_TYPE_FOOTAGE && c->open) { close_clip(c); if (c->multithreaded && wait) c->cacher->wait(); } } } } }