/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef NODEVIEWSCENE_H #define NODEVIEWSCENE_H #include #include #include "node/graph.h" #include "widget/nodeview/nodeviewedge.h" #include "widget/nodeview/nodeviewitem.h" OLIVE_NAMESPACE_ENTER class NodeViewScene : public QGraphicsScene { Q_OBJECT public: NodeViewScene(QObject *parent = nullptr); void clear(); void SelectAll(); void DeselectAll(); /** * @brief Retrieve the graphical widget corresponding to a specific Node * * In situations where you know what Node you're working with but need the UI object (e.g. for positioning), this * static function will retrieve the NodeViewItem (Node UI representation) connected to this Node in a certain * QGraphicsScene. This can be called from any other UI object, since it'll have a reference to the QGraphicsScene * through QGraphicsItem::scene(). * * If the scene does not contain a widget for this node (usually meaning the node's graph is not the active graph * in this view/scene), this function returns nullptr. */ NodeViewItem* NodeToUIObject(Node* n); /** * @brief Retrieve the graphical widget corresponding to a specific NodeEdge * * Same as NodeToUIObject() but returns a NodeViewEdge corresponding to a NodeEdgePtr instead. */ NodeViewEdge* EdgeToUIObject(NodeEdgePtr n); void SetGraph(NodeGraph* graph); QList GetSelectedNodes() const; QList GetSelectedItems() const; const QHash& item_map() const; const QHash& edge_map() const; public slots: /** * @brief Slot when a Node is added to a graph (SetGraph() connects this) * * This should NEVER be called directly, only connected to a NodeGraph. To add a Node to the NodeGraph * use NodeGraph::AddNode(). */ void AddNode(Node* node); /** * @brief Slot when a Node is removed from a graph (SetGraph() connects this) * * This should NEVER be called directly, only connected to a NodeGraph. To remove a Node from the NodeGraph * use NodeGraph::RemoveNode(). */ void RemoveNode(Node* node); /** * @brief Slot when an edge is added to a graph (SetGraph() connects this) * * This should NEVER be called directly, only connected to a NodeGraph. To add an edge (i.e. connect two node * parameters together), use NodeParam::ConnectEdge(). */ void AddEdge(NodeEdgePtr edge); /** * @brief Slot when an edge is removed from a graph (SetGraph() connects this) * * This should NEVER be called directly, only connected to a NodeGraph. To remove an edge (i.e. disconnect two node * parameters), use NodeParam::DisconnectEdge(). */ void RemoveEdge(NodeEdgePtr edge); private: void QueueReorganize(); QList GetNodeDirectDescendants(Node* n, const QList connected_nodes, QList& processed_nodes); int FindWeightsInternal(Node* node, QHash& weights, QList& weighted_nodes); void ReorganizeInternal(NodeViewItem *src_item, QHash& weights, QList &positioned_nodes); QHash item_map_; QHash edge_map_; QTimer reorganize_timer_; NodeGraph* graph_; private slots: /** * @brief Automatically reposition the nodes based on their connections */ void Reorganize(); }; OLIVE_NAMESPACE_EXIT #endif // NODEVIEWSCENE_H