#ifndef GLFUNC_H #define GLFUNC_H #include #include "shaderptr.h" namespace olive { namespace gl { /** * @brief Draw texture on screen * * @param pipeline * * Shader to use for the texture drawing * * @param flipped * * Draw the texture vertically flipped (defaults to FALSE) * * @param matrix * * Transformation matrix to use when drawing (defaults to no transform) */ void Blit(ShaderPtr pipeline, bool flipped = false, QMatrix4x4 matrix = QMatrix4x4()); } } #endif // GLFUNC_H