[package] name = "oak-codec" version.workspace = true edition = "2021" description = "Oak Video Editor media codec module (Rust)" license = "GPL-3.0-or-later" [lib] crate-type = ["staticlib", "rlib"] [dependencies] oak-ffmpeg-link = { path = "../oak-ffmpeg-link" } oak-core = { path = "../oak-core" } # Real media decode/encode. The C++ ffmpeg_bridge library existed only to # absorb FFmpeg API churn; the Rust crate calls ffmpeg-next directly. # # ffmpeg-next 9.x compiles against the FFmpeg 8.x and 9.x headers (both # verified locally with the project FFmpeg build), but most distros do # not ship a matching prebuilt library yet — build one (all free-license # codecs + per-OS hardware acceleration, static+PIC) with # tooling/ffmpeg/build-ffmpeg.sh and point cargo at it via FFMPEG_DIR # (see docs/build.md). The `static` feature makes the linker prefer the # archives. CI/CD uses the same script on Linux/macOS and BtbN's # prebuilt shared archive on Windows. # # ffmpeg-next's own `build` cargo feature is still not what we use: it # clones release/, tying the FFmpeg version to the crate # version instead of the project-pinned one. ffmpeg-next = { version = "9", features = ["static"] } # `std::error::Error` impls for the crate-internal error enum. thiserror = "2" # M5 zero-copy import: the D3D11VA COM side (shared NT handle creation # from the decoder's ID3D11Texture2D). Same `windows` generation as # wgpu-hal 29 so the Foundation/DXGI types unify. [target.'cfg(target_os = "windows")'.dependencies] windows = { version = "0.62", features = [ "Win32_Foundation", "Win32_Graphics_Direct3D11", "Win32_Graphics_Dxgi", "Win32_Graphics_Dxgi_Common", "Win32_Security", "Win32_System_Com", ] }