/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#include "nodeview.h"
#include
#include "core.h"
#include "nodeviewundo.h"
#include "node/factory.h"
NodeView::NodeView(QWidget *parent) :
QGraphicsView(parent),
graph_(nullptr),
attached_item_(nullptr)
{
setScene(&scene_);
setDragMode(RubberBandDrag);
setContextMenuPolicy(Qt::CustomContextMenu);
connect(&scene_, &QGraphicsScene::changed, this, &NodeView::ItemsChanged);
connect(&scene_, &QGraphicsScene::selectionChanged, this, &NodeView::SceneSelectionChangedSlot);
connect(this, &NodeView::customContextMenuRequested, this, &NodeView::ShowContextMenu);
connect(&reorganize_timer_, &QTimer::timeout, &reorganize_timer_, &QTimer::stop);
connect(&reorganize_timer_, &QTimer::timeout, this, &NodeView::Reorganize);
setMouseTracking(true);
}
NodeView::~NodeView()
{
// Unset the current graph
SetGraph(nullptr);
}
void NodeView::SetGraph(NodeGraph *graph)
{
if (graph_ == graph) {
return;
}
if (graph_ != nullptr) {
disconnect(graph_, &NodeGraph::NodeAdded, this, &NodeView::AddNode);
disconnect(graph_, &NodeGraph::NodeRemoved, this, &NodeView::RemoveNode);
disconnect(graph_, &NodeGraph::EdgeAdded, this, &NodeView::AddEdge);
disconnect(graph_, &NodeGraph::EdgeRemoved, this, &NodeView::RemoveEdge);
}
// Clear the scene of all UI objects
scene_.clear();
// Set reference to the graph
graph_ = graph;
// If the graph is valid, add UI objects for each of its Nodes
if (graph_ != nullptr) {
connect(graph_, &NodeGraph::NodeAdded, this, &NodeView::AddNode);
connect(graph_, &NodeGraph::NodeRemoved, this, &NodeView::RemoveNode);
connect(graph_, &NodeGraph::EdgeAdded, this, &NodeView::AddEdge);
connect(graph_, &NodeGraph::EdgeRemoved, this, &NodeView::RemoveEdge);
QList graph_nodes = graph_->nodes();
foreach (Node* node, graph_nodes) {
AddNode(node);
}
}
}
NodeViewItem *NodeView::NodeToUIObject(QGraphicsScene *scene, Node *n)
{
QList graphics_items = scene->items();
for (int i=0;i(graphics_items.at(i));
if (item != nullptr) {
if (item->node() == n) {
return item;
}
}
}
return nullptr;
}
NodeViewEdge *NodeView::EdgeToUIObject(QGraphicsScene *scene, NodeEdgePtr n)
{
QList graphics_items = scene->items();
for (int i=0;i(graphics_items.at(i));
if (edge != nullptr) {
if (edge->edge() == n) {
return edge;
}
}
}
return nullptr;
}
NodeViewItem *NodeView::NodeToUIObject(Node *n)
{
return NodeToUIObject(&scene_, n);
}
NodeViewEdge *NodeView::EdgeToUIObject(NodeEdgePtr n)
{
return EdgeToUIObject(&scene_, n);
}
void NodeView::DeleteSelected()
{
if (!graph_) {
return;
}
QList selected = scene_.selectedItems();
QList selected_nodes;
foreach (QGraphicsItem* item, selected) {
NodeViewItem* node_item = dynamic_cast(item);
if (node_item) {
selected_nodes.append(node_item->node());
}
}
if (selected_nodes.isEmpty()) {
return;
}
Core::instance()->undo_stack()->push(new NodeRemoveCommand(graph_, selected_nodes));
}
void NodeView::AddNode(Node* node)
{
NodeViewItem* item = new NodeViewItem();
item->SetNode(node);
scene_.addItem(item);
// Add a NodeViewEdge for each connection
foreach (NodeParam* param, node->parameters()) {
// We only bother working with outputs since eventually this will cover all inputs too
// (covering both would lead to duplicates since every edge connects to one input and one output)
if (param->type() == NodeParam::kOutput) {
const QVector& edges = param->edges();
foreach(NodeEdgePtr edge, edges) {
AddEdge(edge);
}
}
}
QueueReorganize();
}
void NodeView::RemoveNode(Node *node)
{
NodeViewItem* item = NodeToUIObject(scene(), node);
delete item;
}
void NodeView::AddEdge(NodeEdgePtr edge)
{
NodeViewEdge* edge_ui = new NodeViewEdge();
edge_ui->SetEdge(edge);
scene_.addItem(edge_ui);
QueueReorganize();
}
void NodeView::RemoveEdge(NodeEdgePtr edge)
{
NodeViewEdge* edge_ui = EdgeToUIObject(scene(), edge);
delete edge_ui;
}
void NodeView::ItemsChanged()
{
QList items = scene_.items();
foreach (QGraphicsItem* item, items) {
NodeViewEdge* edge = dynamic_cast(item);
if (edge != nullptr) {
edge->Adjust();
}
}
}
void NodeView::mousePressEvent(QMouseEvent *event)
{
if (attached_item_) {
DetachItemFromCursor();
}
QGraphicsView::mousePressEvent(event);
}
void NodeView::mouseMoveEvent(QMouseEvent *event)
{
QGraphicsView::mouseMoveEvent(event);
if (attached_item_) {
attached_item_->setPos(mapToScene(event->pos()));
}
}
void NodeView::SceneSelectionChangedSlot()
{
// Get the scene's selected items and convert it into a list of selected nodes
QList selected_items = scene_.selectedItems();
QList selected_nodes;
for (int i=0;i(selected_items.at(i));
if (item != nullptr) {
selected_nodes.append(item->node());
}
}
emit SelectionChanged(selected_nodes);
}
void NodeView::ShowContextMenu(const QPoint &pos)
{
if (!graph_) {
return;
}
Menu* m = new Menu();
Menu* add_menu = NodeFactory::CreateMenu();
add_menu->setTitle(tr("Add"));
connect(add_menu, &Menu::triggered, this, &NodeView::CreateNodeSlot);
m->addMenu(add_menu);
m->exec(mapToGlobal(pos));
}
void NodeView::CreateNodeSlot(QAction *action)
{
Node* new_node = NodeFactory::CreateFromMenuAction(action);
if (new_node) {
Core::instance()->undo_stack()->push(new NodeAddCommand(graph_, new_node));
NodeViewItem* item = NodeToUIObject(new_node);
AttachItemToCursor(item);
}
}
void NodeView::PlaceNode(NodeViewItem *n, const QPointF &pos)
{
QRectF destination_rect = n->rect();
destination_rect.translate(n->pos());
double x_movement = destination_rect.width() * 1.5;
double y_movement = destination_rect.height() * 1.5;
QList items = scene()->items(destination_rect);
n->setPos(pos);
foreach (QGraphicsItem* item, items) {
if (item == n) {
continue;
}
NodeViewItem* node_item = dynamic_cast(item);
if (!node_item) {
continue;
}
qDebug() << "Moving" << node_item->node() << "for" << n->node();
QPointF new_pos;
if (item->pos() == pos) {
qDebug() << "Same pos, need more info";
// Item positions are exact, we'll need more information to determine where this item should go
Node* ours = n->node();
Node* theirs = node_item->node();
bool moved = false;
new_pos = item->pos();
// Heuristic to determine whether to move the other item above or below
foreach (NodeEdgePtr our_edge, ours->output()->edges()) {
foreach (NodeEdgePtr their_edge, theirs->output()->edges()) {
if (our_edge->output()->parentNode() == their_edge->output()->parentNode()) {
qDebug() << " They share a node that they output to";
if (our_edge->input()->index() > their_edge->input()->index()) {
// Their edge should go above ours
qDebug() << " Our edge goes BELOW theirs";
new_pos.setY(new_pos.y() - y_movement);
} else {
// Our edge should go below ours
qDebug() << " Our edge goes ABOVE theirs";
new_pos.setY(new_pos.y() + y_movement);
}
moved = true;
break;
}
}
}
// If we find anything, just move at random
if (!moved) {
new_pos.setY(new_pos.y() - y_movement);
}
} else if (item->pos().x() == pos.x()) {
qDebug() << "Same X, moving vertically";
// Move strictly up or down
new_pos = item->pos();
if (item->pos().y() < pos.y()) {
// Move further up
new_pos.setY(pos.y() - y_movement);
} else {
// Move further down
new_pos.setY(pos.y() + y_movement);
}
} else if (item->pos().y() == pos.y()) {
qDebug() << "Same Y, moving horizontally";
// Move strictly left or right
new_pos = item->pos();
if (item->pos().x() < pos.x()) {
// Move further up
new_pos.setX(pos.x() - x_movement);
} else {
// Move further down
new_pos.setX(pos.x() + x_movement);
}
} else {
qDebug() << "Diff pos, pushing in angle";
// The item does not have equal X or Y, attempt to push it away from `pos` in the direction it's in
double x_diff = item->pos().x() - pos.x();
double y_diff = item->pos().y() - pos.y();
double slope = y_diff / x_diff;
double y_int = item->pos().y() - slope * item->pos().x();
if (qAbs(slope) > 1.0) {
// Vertical difference is greater than horizontal difference, prioritize vertical movement
double desired_y = pos.y();
if (item->pos().y() > pos.y()) {
desired_y += y_movement;
} else {
desired_y -= y_movement;
}
double x = (desired_y - y_int) / slope;
new_pos = QPointF(x, desired_y);
} else {
// Horizontal difference is greater than vertical difference, prioritize horizontal movement
double desired_x = pos.x();
if (item->pos().x() > pos.x()) {
desired_x += x_movement;
} else {
desired_x -= x_movement;
}
double y = slope * desired_x + y_int;
new_pos = QPointF(desired_x, y);
}
}
PlaceNode(node_item, new_pos);
}
}
QList NodeView::GetNodeDirectDescendants(Node* n, const QList connected_nodes, QList& processed_nodes)
{
QList direct_descendants = connected_nodes;
processed_nodes.append(n);
// Remove any nodes that aren't necessarily attached directly
for (int i=0;ioutput()->edges().size();j++) {
Node* this_output_connection = connected->output()->edges().at(j)->input()->parentNode();
if (!processed_nodes.contains(this_output_connection)) {
direct_descendants.removeAt(i);
i--;
break;
}
}
}
return direct_descendants;
}
int NodeView::FindWeightsInternal(Node *node, QHash &weights, QList& weighted_nodes)
{
QList connected_nodes = node->GetImmediateDependencies();
int weight = 0;
if (!connected_nodes.isEmpty()) {
QList direct_descendants = GetNodeDirectDescendants(node, connected_nodes, weighted_nodes);
foreach (Node* dep, direct_descendants) {
weight += FindWeightsInternal(dep, weights, weighted_nodes);
}
}
weight = qMax(weight, 1);
weights.insert(node, weight);
return weight;
}
void NodeView::ReorganizeInternal(NodeViewItem* src_item, QHash& weights, QList& positioned_nodes)
{
Node* n = src_item->node();
QList connected_nodes = n->GetImmediateDependencies();
if (connected_nodes.isEmpty()) {
return;
}
QList direct_descendants = GetNodeDirectDescendants(n, connected_nodes, positioned_nodes);
int descendant_weight = 0;
foreach (Node* dep, direct_descendants) {
descendant_weight += weights.value(dep);
}
qreal center_y = src_item->y();
qreal total_height = descendant_weight * src_item->rect().height() + (direct_descendants.size()-1) * src_item->rect().height()/2;
double item_top = center_y - (total_height/2) + src_item->rect().height()/2;
// Set each node's position
int weight_index = 0;
for (int i=0;irect().height() * 1.5;
QPointF item_pos(src_item->pos().x() - item->rect().width() * 3 / 2,
item_y);
item->setPos(item_pos);
weight_index += weights.value(connected);
}
// Recursively work on each node
foreach (Node* connected, connected_nodes) {
NodeViewItem* item = NodeToUIObject(connected);
if (!item) {
continue;
}
ReorganizeInternal(item, weights, positioned_nodes);
}
}
void NodeView::QueueReorganize()
{
// Avoids the fairly complex Reorganize() function every single time a connection or node is added
reorganize_timer_.stop();
reorganize_timer_.start(20);
}
void NodeView::AttachItemToCursor(NodeViewItem *item)
{
attached_item_ = item;
setMouseTracking(attached_item_);
}
void NodeView::DetachItemFromCursor()
{
AttachItemToCursor(nullptr);
}
void NodeView::Reorganize()
{
if (!graph_) {
return;
}
QList end_nodes;
// Calculate the nodes that don't output to anything, they'll be our anchors
foreach (Node* node, graph_->nodes()) {
if (!node->HasConnectedOutputs()) {
end_nodes.append(node);
}
}
QList processed_nodes;
QHash node_weights;
foreach (Node* end_node, end_nodes) {
FindWeightsInternal(end_node, node_weights, processed_nodes);
}
processed_nodes.clear();
foreach (Node* end_node, end_nodes) {
ReorganizeInternal(NodeToUIObject(end_node), node_weights, processed_nodes);
}
}