/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "solid.h" SolidGenerator::SolidGenerator() : texture_(nullptr) { color_input_ = new NodeInput("color_in"); color_input_->set_data_type(NodeParam::kColor); AddParameter(color_input_); texture_output_ = new NodeOutput("tex_out"); AddParameter(texture_output_); } Node *SolidGenerator::copy() const { return new SolidGenerator(); } QString SolidGenerator::Name() const { return tr("Solid"); } QString SolidGenerator::id() const { return "org.olivevideoeditor.Olive.solidgenerator"; } QString SolidGenerator::Category() const { return tr("Generator"); } QString SolidGenerator::Description() const { return tr("Generate a solid color."); } NodeOutput *SolidGenerator::texture_output() const { return texture_output_; } QString SolidGenerator::Code(NodeOutput *output) const { if (output == texture_output()) { // FIXME: Not color managed return "#version 110\n" "\n" "uniform vec4 color_in;\n" "\n" "void main(void) {\n" " gl_FragColor = color_in;\n" "}\n"; } return Node::Code(output); }