/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "renderinstance.h" #include #include "render/gl/shadergenerators.h" RenderInstance::RenderInstance(const int& width, const int& height, const olive::PixelFormat& format, const olive::RenderMode& mode) : share_ctx_(nullptr), width_(width), height_(height), format_(format), mode_(mode) { } void RenderInstance::SetShareContext(QOpenGLContext *share) { Q_ASSERT(!IsStarted()); share_ctx_ = share; } bool RenderInstance::Start() { if (IsStarted()) { return true; } // If we're sharing resources, set this up now if (share_ctx_ != nullptr) { ctx_.setShareContext(share_ctx_); } // Create OpenGL context (automatically destroys any existing if there is one) if (!ctx_.create()) { qWarning() << tr("Failed to create OpenGL context in thread %1").arg(reinterpret_cast(this)); return false; } // Create offscreen surface surface_.create(); // Make context current on that surface if (!ctx_.makeCurrent(&surface_)) { qWarning() << tr("Failed to makeCurrent() on offscreen surface in thread %1").arg(reinterpret_cast(this)); surface_.destroy(); return false; } buffer_.Create(&ctx_); // Set viewport to the compositing dimensions ctx_.functions()->glViewport(0, 0, width_, height_); // Set up default pipeline default_pipeline_ = olive::ShaderGenerator::DefaultPipeline(); return true; } void RenderInstance::Stop() { // Destroy pipeline default_pipeline_ = nullptr; // Destroy buffer buffer_.Destroy(); // Release OpenGL context ctx_.doneCurrent(); // Destroy offscreen surface surface_.destroy(); } bool RenderInstance::IsStarted() { return buffer_.IsCreated(); } RenderFramebuffer *RenderInstance::buffer() { return &buffer_; } QOpenGLContext *RenderInstance::context() { return &ctx_; } const int &RenderInstance::width() const { return width_; } const int &RenderInstance::height() const { return height_; } const olive::PixelFormat &RenderInstance::format() const { return format_; } const olive::RenderMode &RenderInstance::mode() const { return mode_; } ShaderPtr RenderInstance::default_pipeline() const { return default_pipeline_; }