#include "nodegraph.h" #include #include NodeGraph::NodeGraph() : output_node_(nullptr), ctx_(nullptr) { } void NodeGraph::Process() { if (output_node_ != nullptr) { output_node_->Process(Time()); } } void NodeGraph::childEvent(QChildEvent *event) { if (event->type() == QEvent::ChildAdded || event->type() == QEvent::ChildRemoved) { emit NodeGraphChanged(); } } void NodeGraph::SetOutputNode(Node *node) { output_node_ = node; } Node *NodeGraph::OutputNode() { return output_node_; } const rational& NodeGraph::Time() { return time_; } void NodeGraph::SetTime(const rational &d) { time_ = d; emit TimeChanged(); } MemoryCache *NodeGraph::memory_cache() { return &memory_cache_; } const int &NodeGraph::width() { return width_; } const int &NodeGraph::height() { return height_; } void NodeGraph::set_width(const int& w) { width_ = w; emit ParametersChanged(); } void NodeGraph::set_height(const int& h) { height_ = h; emit ParametersChanged(); } void NodeGraph::SetGLContext(QOpenGLContext *ctx) { memory_cache_.SetParameters(ctx, width_, height_); }