// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
//! Input descriptors: the C++ `Node::Input` record, flags, array
//! inputs, and value hints.
use crate::value::{NodeValue, ValueType};
/// Input flag bits (values match the C++ `InputFlag` enum — they
/// cross the C ABI and project XML as ints).
pub mod flags {
/// Not connectable to other nodes.
pub const NOT_CONNECTABLE: u32 = 1 << 0;
/// Not keyframable.
pub const NOT_KEYFRAMABLE: u32 = 1 << 1;
/// Array input (elements addressable).
pub const ARRAY: u32 = 1 << 2;
/// Hidden from the parameter UI.
pub const HIDDEN: u32 = 1 << 3;
/// Does not trigger invalidation on change.
pub const IGNORE_INVALIDATIONS: u32 = 1 << 4;
}
/// One input (scalar) or one array element slot's descriptor.
#[derive(Clone)]
pub struct Input {
/// Input id (e.g. "tex_in").
pub id: String,
/// Accepted value type.
pub value_type: ValueType,
/// Default value (C++ default parameter).
pub default: NodeValue,
/// Flag bits (`flags::*`).
pub flags: u32,
/// Display name (C++ `set_input_name`).
pub display_name: String,
/// Arbitrary properties (C++ `set_input_property` map).
pub properties: Vec<(String, NodeValue)>,
/// Array size for ARRAY inputs (0 otherwise).
pub array_size: usize,
}
impl Input {
/// New input with the given id/type/default and normal flags.
pub fn new(id: &str, value_type: ValueType, default: NodeValue) -> Input {
Input {
id: id.to_string(),
value_type,
default,
flags: 0,
display_name: id.to_string(),
properties: Vec::new(),
array_size: 0,
}
}
/// Convenience accessor for the flag bits.
pub fn flags(&self) -> u32 {
self.flags
}
/// True when this is an array input (elements addressable).
pub fn is_array(&self) -> bool {
self.flags & flags::ARRAY != 0
}
/// True when the input accepts connections.
pub fn is_connectable(&self) -> bool {
self.flags & flags::NOT_CONNECTABLE == 0
}
}
/// Value hint (C++ `Node::ValueHint`): accepted type set per input,
/// used to convert values on connect.
#[derive(Clone, Debug, Default)]
pub struct ValueHint {
/// Accepted types in preference order.
pub types: Vec,
/// Optional index hint.
pub index: i32,
/// Optional tag (e.g. track reference).
pub tag: String,
}