// Oak Video Editor - Non-Linear Video Editor // Copyright (C) 2026 Oak Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . //! Input descriptors: the C++ `Node::Input` record, flags, array //! inputs, and value hints. use crate::value::{NodeValue, ValueType}; /// Input flag bits (values match the C++ `InputFlag` enum — they /// cross the C ABI and project XML as ints). pub mod flags { /// Not connectable to other nodes. pub const NOT_CONNECTABLE: u32 = 1 << 0; /// Not keyframable. pub const NOT_KEYFRAMABLE: u32 = 1 << 1; /// Array input (elements addressable). pub const ARRAY: u32 = 1 << 2; /// Hidden from the parameter UI. pub const HIDDEN: u32 = 1 << 3; /// Does not trigger invalidation on change. pub const IGNORE_INVALIDATIONS: u32 = 1 << 4; } /// One input (scalar) or one array element slot's descriptor. #[derive(Clone)] pub struct Input { /// Input id (e.g. "tex_in"). pub id: String, /// Accepted value type. pub value_type: ValueType, /// Default value (C++ default parameter). pub default: NodeValue, /// Flag bits (`flags::*`). pub flags: u32, /// Display name (C++ `set_input_name`). pub display_name: String, /// Arbitrary properties (C++ `set_input_property` map). pub properties: Vec<(String, NodeValue)>, /// Array size for ARRAY inputs (0 otherwise). pub array_size: usize, } impl Input { /// New input with the given id/type/default and normal flags. pub fn new(id: &str, value_type: ValueType, default: NodeValue) -> Input { Input { id: id.to_string(), value_type, default, flags: 0, display_name: id.to_string(), properties: Vec::new(), array_size: 0, } } /// Convenience accessor for the flag bits. pub fn flags(&self) -> u32 { self.flags } /// True when this is an array input (elements addressable). pub fn is_array(&self) -> bool { self.flags & flags::ARRAY != 0 } /// True when the input accepts connections. pub fn is_connectable(&self) -> bool { self.flags & flags::NOT_CONNECTABLE == 0 } } /// Value hint (C++ `Node::ValueHint`): accepted type set per input, /// used to convert values on connect. #[derive(Clone, Debug, Default)] pub struct ValueHint { /// Accepted types in preference order. pub types: Vec, /// Optional index hint. pub index: i32, /// Optional tag (e.g. track reference). pub tag: String, }