#pragma once #include "ofxsImageEffect.h" class GPUGainFactory : public OFX::PluginFactoryHelper { public: GPUGainFactory(); virtual void load() {} virtual void unload() {} virtual void describe(OFX::ImageEffectDescriptor& p_Desc); virtual void describeInContext(OFX::ImageEffectDescriptor& p_Desc, OFX::ContextEnum p_Context); virtual OFX::ImageEffect* createInstance(OfxImageEffectHandle p_Handle, OFX::ContextEnum p_Context); };