/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team Modifications Copyright (C) 2025 mikesolar This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef VIEWERGLWIDGET_H #define VIEWERGLWIDGET_H #include #include #include "node/color/colormanager/colormanager.h" #include "node/gizmo/text.h" #include "node/node.h" #include "node/output/track/tracklist.h" #include "node/traverser.h" #include "tool/tool.h" #include "viewerplaybacktimer.h" #include "viewerqueue.h" #include "viewersafemargininfo.h" #include "viewertexteditor.h" #include "widget/manageddisplay/manageddisplay.h" #include "widget/timetarget/timetarget.h" namespace olive { /** * @brief The inner display/rendering widget of a Viewer class. * * Actual composition occurs elsewhere offscreen and * multithreaded, so its main purpose is receiving a finalized OpenGL texture and displaying it. * * The main entry point is SetTexture() which will receive an OpenGL texture ID, store it, and then call update() to * draw it on screen. The drawing function is in paintGL() (called during the update() process by Qt) and is fairly * simple OpenGL drawing code standardized around OpenGL ES 3.2 Core. * * If the texture has been modified and you're 100% sure this widget is using the same texture object, it's possible * to call update() directly to trigger a repaint, however this is not recommended. If you are not 100% sure it'll be * the same texture object, use SetTexture() since it will nearly always be faster to just set it than to check *and* * set it. */ class ViewerDisplayWidget : public ManagedDisplayWidget, public TimeTargetObject { Q_OBJECT public: /** * @brief ViewerGLWidget Constructor * * @param parent * * QWidget parent. */ ViewerDisplayWidget(QWidget *parent = nullptr); virtual ~ViewerDisplayWidget() override; const ViewerSafeMarginInfo &GetSafeMargin() const; void SetSafeMargins(const ViewerSafeMarginInfo &safe_margin); void SetGizmos(Node *node); const VideoParams &GetVideoParams() const { return gizmo_params_; } void SetVideoParams(const VideoParams ¶ms); const AudioParams &GetAudioParams() const { return gizmo_audio_params_; } void SetAudioParams(const AudioParams &p); void SetTime(const rational &time); void SetSubtitleTracks(Sequence *list); void SetShowWidgetBackground(bool e) { show_widget_background_ = e; update(); } /** * @brief Transform a point from viewer space to the buffer space. * Multiplies by the inverted transform matrix to undo the scaling and translation. */ QPointF TransformViewerSpaceToBufferSpace(const QPointF &pos); bool IsDeinterlacing() const { return deinterlace_; } void ResetFPSTimer(); bool GetShowFPS() const { return show_fps_; } bool GetShowSubtitles() const { return show_subtitles_; } void SetShowSubtitles(bool e) { show_subtitles_ = e; update(); } void IncrementSkippedFrames(); void IncrementFrameCount() { fps_timer_update_count_++; } TexturePtr GetCurrentTexture() const { return texture_; } void Play(const int64_t &start_timestamp, const int &playback_speed, const rational &timebase, bool start_updating); void Pause(); ViewerQueue *queue() { return &queue_; } ViewerPlaybackTimer *timer() { return &timer_; } QPointF ScreenToScenePoint(const QPoint &p); virtual bool eventFilter(QObject *o, QEvent *e) override; public slots: /** * @brief Set the transformation matrix to draw with * * Set this if you want the drawing to pass through some sort of transform (most of the time you won't want this). */ void SetMatrixTranslate(const QMatrix4x4 &mat); /** * @brief Set the scale matrix. */ void SetMatrixZoom(const QMatrix4x4 &mat); void SetMatrixCrop(const QMatrix4x4 &mat); /** * @brief Enables or disables whether this color at the cursor should be emitted * * Since tracking the mouse every movement, reading pixels, and doing color transforms are processor intensive, we * have an option for it. Ideally, this should be connected to a PixelSamplerPanel::visibilityChanged signal so that * it can automatically be enabled when the user is pixel sampling and disabled for optimization when they're not. */ void SetSignalCursorColorEnabled(bool e); void SetImage(const QVariant &buffer); void SetBlank(); /** * @brief Changes the pointer type if the tool is changed to the hand tool. Otherwise resets the pointer to it's * normal type. */ void UpdateCursor(); void ToolChanged(); /** * @brief Enables/disables a basic deinterlace on the viewer */ void SetDeinterlacing(bool e); void SetShowFPS(bool e); void RequestStartEditingText(); signals: /** * @brief Signal emitted when the user starts dragging from the viewer */ void DragStarted(const QPoint &p); /** * @brief Signal emitted when a hand drag starts */ void HandDragStarted(); /** * @brief Signal emitted when a hand drag moves */ void HandDragMoved(int x, int y); /** * @brief Signal emitted when a hand drag ends */ void HandDragEnded(); /** * @brief Signal emitted when cursor color is enabled and the user's mouse position changes */ void CursorColor(const Color &reference, const Color &display); void DragEntered(QDragEnterEvent *event); void DragLeft(QDragLeaveEvent *event); void Dropped(QDropEvent *event); void TextureChanged(TexturePtr texture); void QueueStarved(); void QueueNoLongerStarved(); void CreateAddableAt(const QRectF &rect); protected: QTransform GenerateWorldTransform(); QTransform GenerateDisplayTransform(); QTransform GenerateGizmoTransform(NodeTraverser >, const TimeRange &range); QTransform GenerateGizmoTransform() { NodeTraverser t; t.SetCacheVideoParams(gizmo_params_); return GenerateGizmoTransform(t, GenerateGizmoTime()); } TimeRange GenerateGizmoTime() { rational node_time = GetGizmoTime(); return TimeRange(node_time, node_time + gizmo_params_.frame_rate_as_time_base()); } virtual TexturePtr LoadCustomTextureFromFrame(const QVariant &v) { return nullptr; } protected slots: /** * @brief Paint function to display the texture (received in SetTexture()) on screen. * * Simple OpenGL drawing function for painting the texture on screen. Standardized around OpenGL ES 3.2 Core. */ virtual void OnPaint() override; virtual void OnDestroy() override; private: QPointF GetTexturePosition(const QPoint &screen_pos); QPointF GetTexturePosition(const QSize &size); QPointF GetTexturePosition(const double &x, const double &y); static void DrawTextWithCrudeShadow(QPainter *painter, const QRect &rect, const QString &text, const QTextOption &opt = QTextOption()); rational GetGizmoTime(); bool IsHandDrag(QMouseEvent *event) const; void UpdateMatrix(); NodeGizmo *TryGizmoPress(const NodeValueRow &row, const QPointF &p); void OpenTextGizmo(TextGizmo *text, QMouseEvent *event = nullptr); bool OnMousePress(QMouseEvent *e); bool OnMouseMove(QMouseEvent *e); bool OnMouseRelease(QMouseEvent *e); bool OnMouseDoubleClick(QMouseEvent *e); bool OnKeyPress(QKeyEvent *e); bool OnKeyRelease(QKeyEvent *e); void EmitColorAtCursor(QMouseEvent *e); void DrawSubtitleTracks(); QPointF GetVirtualPosForTextEdit(const QPointF &p) { return text_transform_inverted_.map(p) - text_edit_pos_; } template void ForwardDragEventToTextEdit(T *event); bool ForwardMouseEventToTextEdit(QMouseEvent *event, bool check_if_outside = false); bool ForwardEventToTextEdit(QEvent *event); QPointF AdjustPosByVAlign(QPointF p); void CloseTextEditor(); void GenerateGizmoTransforms(); void DrawBlank(const VideoParams &device_params); /** * @brief Internal reference to the OpenGL texture to draw. Set in SetTexture() and used in paintGL(). */ TexturePtr texture_; /** * @brief Internal texture to deinterlace to */ TexturePtr deinterlace_texture_; /** * @brief Deinterlace shader */ QVariant deinterlace_shader_; /** * @brief Blank shader */ QVariant blank_shader_; /** * @brief Translation only matrix (defaults to identity). */ QMatrix4x4 translate_matrix_; /** * @brief Scale only matrix. */ QMatrix4x4 scale_matrix_; /** * @brief Crop only matrix */ QMatrix4x4 crop_matrix_; /** * @brief Cached result of translate_matrix_ and scale_matrix_ multiplied */ QMatrix4x4 combined_matrix_; QMatrix4x4 combined_matrix_flipped_; bool signal_cursor_color_; ViewerSafeMarginInfo safe_margin_; Node *gizmos_; NodeValueRow gizmo_db_; VideoParams gizmo_params_; AudioParams gizmo_audio_params_; QPoint gizmo_start_drag_; QPoint gizmo_last_drag_; TimeRange gizmo_draw_time_; NodeGizmo *current_gizmo_; bool gizmo_drag_started_; QTransform gizmo_last_draw_transform_; QTransform gizmo_last_draw_transform_inverted_; bool show_subtitles_; Sequence *subtitle_tracks_; rational time_; /** * @brief Position of mouse to calculate delta from. */ QPoint hand_last_drag_pos_; bool hand_dragging_; bool deinterlace_; qint64 fps_timer_start_; int fps_timer_update_count_; bool show_fps_; int frames_skipped_; QVector frame_rate_averages_; int frame_rate_average_count_; bool show_widget_background_; QVariant load_frame_; int playback_speed_; enum PushMode { /// New frame to push to internal texture kPushFrame, /// Internal texture reference is up to date, keep showing it kPushUnnecessary, /// Draw blank/black screen kPushBlank, /// Draw nothing (not even a black frame) kPushNull, }; PushMode push_mode_; // Playback ViewerQueue queue_; ViewerPlaybackTimer timer_; rational playback_timebase_; bool add_band_; QPoint add_band_start_; QPoint add_band_end_; bool queue_starved_; TextGizmo *active_text_gizmo_; QPointF text_edit_pos_; ViewerTextEditor *text_edit_; ViewerTextEditorToolBar *text_toolbar_; QTransform text_transform_; QTransform text_transform_inverted_; private slots: void UpdateFromQueue(); void TextEditChanged(); void TextEditDestroyed(); void SubtitlesChanged(const TimeRange &r); void FocusChanged(QWidget *old, QWidget *now); QRectF UpdateActiveTextGizmoSize(); }; } #endif // VIEWERGLWIDGET_H