/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team Modifications Copyright (C) 2025 mikesolar This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "integerslider.h" namespace olive { #define super NumericSliderBase IntegerSlider::IntegerSlider(QWidget *parent) : super(parent) { SetValue(0); } int64_t IntegerSlider::GetValue() { return GetValueInternal().toLongLong(); } void IntegerSlider::SetValue(const int64_t &v) { SetValueInternal(QVariant::fromValue(v)); } void IntegerSlider::SetMinimum(const int64_t &d) { SetMinimumInternal(QVariant::fromValue(d)); } void IntegerSlider::SetMaximum(const int64_t &d) { SetMaximumInternal(QVariant::fromValue(d)); } void IntegerSlider::SetDefaultValue(const int64_t &d) { super::SetDefaultValue(QVariant::fromValue(d)); } QString IntegerSlider::ValueToString(const QVariant &v) const { return QString::number(v.toLongLong() + GetOffset().toLongLong()); } QVariant IntegerSlider::StringToValue(const QString &s, bool *ok) const { bool valid; // Allow both floats and integers for either modes double decimal_val = s.toDouble(&valid); if (ok) { *ok = valid; } decimal_val -= GetOffset().toLongLong(); if (valid) { // But for an integer, we round it return qRound(decimal_val); } return QVariant(); } void IntegerSlider::ValueSignalEvent(const QVariant &value) { emit ValueChanged(value.toInt()); } QVariant IntegerSlider::AdjustDragDistanceInternal(const QVariant &start, const double &drag) const { return qRound64(super::AdjustDragDistanceInternal(start, drag).toDouble()); } }