/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team Modifications Copyright (C) 2025 mikesolar This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "noise.h" #include "widget/slider/floatslider.h" namespace olive { const QString NoiseGeneratorNode::kBaseIn = QStringLiteral("base_in"); const QString NoiseGeneratorNode::kColorInput = QStringLiteral("color_in"); const QString NoiseGeneratorNode::kStrengthInput = QStringLiteral("strength_in"); #define super Node NoiseGeneratorNode::NoiseGeneratorNode() { AddInput(kBaseIn, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable)); AddInput(kStrengthInput, NodeValue::kFloat, 0.2); SetInputProperty(kStrengthInput, QStringLiteral("view"), FloatSlider::kPercentage); SetInputProperty(kStrengthInput, QStringLiteral("min"), 0); AddInput(kColorInput, NodeValue::kBoolean, false); SetEffectInput(kBaseIn); SetFlag(kVideoEffect); } QString NoiseGeneratorNode::Name() const { return tr("Noise"); } QString NoiseGeneratorNode::id() const { return QStringLiteral("org.olivevideoeditor.Olive.noise"); } QVector NoiseGeneratorNode::Category() const { return { kCategoryGenerator }; } QString NoiseGeneratorNode::Description() const { return tr("Generates noise patterns"); } void NoiseGeneratorNode::Retranslate() { super::Retranslate(); SetInputName(kBaseIn, tr("Base")); SetInputName(kStrengthInput, tr("Strength")); SetInputName(kColorInput, tr("Color")); } ShaderCode NoiseGeneratorNode::GetShaderCode(const ShaderRequest &request) const { return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/noise.frag")); } void NoiseGeneratorNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const { ShaderJob job(value); job.Insert(value); job.Insert(QStringLiteral("time_in"), NodeValue(NodeValue::kFloat, globals.time().in().toDouble(), this)); TexturePtr base = value[kBaseIn].toTexture(); table->Push(NodeValue::kTexture, Texture::Job(base ? base->params() : globals.vparams(), job), this); } }