/* * Oak Video Editor - Non-Linear Video Editor * Copyright (C) 2025 Olive CE Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef OPACITYEFFECT_H #define OPACITYEFFECT_H #include "node/group/group.h" namespace olive { class OpacityEffect : public Node { public: OpacityEffect(); NODE_DEFAULT_FUNCTIONS(OpacityEffect) virtual QString Name() const override { return tr("Opacity"); } virtual QString id() const override { return QStringLiteral("org.olivevideoeditor.Olive.opacity"); } virtual QVector Category() const override { return { kCategoryFilter }; } virtual QString Description() const override { return tr( "Alter a video's opacity.\n\nThis is equivalent to multiplying a video by a number between 0.0 and 1.0."); } virtual void Retranslate() override; virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override; virtual void Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const override; static const QString kTextureInput; static const QString kValueInput; }; } #endif // OPACITYEFFECT_H