/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team Modifications Copyright (C) 2025 mikesolar This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "swirldistortnode.h" namespace olive { const QString SwirlDistortNode::kTextureInput = QStringLiteral("tex_in"); const QString SwirlDistortNode::kRadiusInput = QStringLiteral("radius_in"); const QString SwirlDistortNode::kAngleInput = QStringLiteral("angle_in"); const QString SwirlDistortNode::kPositionInput = QStringLiteral("pos_in"); #define super Node SwirlDistortNode::SwirlDistortNode() { AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable)); AddInput(kRadiusInput, NodeValue::kFloat, 200); SetInputProperty(kRadiusInput, QStringLiteral("min"), 0); AddInput(kAngleInput, NodeValue::kFloat, 10); SetInputProperty(kAngleInput, QStringLiteral("base"), 0.1); AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0)); SetFlag(kVideoEffect); SetEffectInput(kTextureInput); gizmo_ = AddDraggableGizmo({ NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0), NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1), }); gizmo_->SetShape(PointGizmo::kAnchorPoint); } QString SwirlDistortNode::Name() const { return tr("Swirl"); } QString SwirlDistortNode::id() const { return QStringLiteral("org.oliveeditor.Olive.swirl"); } QVector SwirlDistortNode::Category() const { return { kCategoryDistort }; } QString SwirlDistortNode::Description() const { return tr("Distorts an image along a sine wave."); } void SwirlDistortNode::Retranslate() { super::Retranslate(); SetInputName(kTextureInput, tr("Input")); SetInputName(kRadiusInput, tr("Radius")); SetInputName(kAngleInput, tr("Angle")); SetInputName(kPositionInput, tr("Position")); } ShaderCode SwirlDistortNode::GetShaderCode(const ShaderRequest &request) const { Q_UNUSED(request) return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/swirl.frag")); } void SwirlDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const { // If there's no texture, no need to run an operation if (TexturePtr tex = value[kTextureInput].toTexture()) { // Only run shader if at least one of flip or flop are selected if (!qIsNull(value[kAngleInput].toDouble()) && !qIsNull(value[kRadiusInput].toDouble())) { ShaderJob job(value); job.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, tex->virtual_resolution(), this)); table->Push(NodeValue::kTexture, tex->toJob(job), this); } else { // If we're not flipping or flopping just push the texture table->Push(value[kTextureInput]); } } } void SwirlDistortNode::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals) { QPointF half_res(globals.square_resolution().x() / 2, globals.square_resolution().y() / 2); gizmo_->SetPoint(half_res + row[kPositionInput].toVec2().toPointF()); } void SwirlDistortNode::GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers) { NodeInputDragger &x_drag = gizmo_->GetDraggers()[0]; NodeInputDragger &y_drag = gizmo_->GetDraggers()[1]; x_drag.Drag(x_drag.GetStartValue().toDouble() + x); y_drag.Drag(y_drag.GetStartValue().toDouble() + y); } }