#include "videorenderworker.h" #include "common/define.h" #include "node/node.h" #include "render/pixelservice.h" VideoRenderWorker::VideoRenderWorker(DecoderCache *decoder_cache, VideoRenderFrameCache *frame_cache, QObject *parent) : RenderWorker(decoder_cache, parent), frame_cache_(frame_cache) { } const VideoRenderingParams &VideoRenderWorker::video_params() { return video_params_; } void VideoRenderWorker::RenderInternal(const NodeDependency& path) { // Get hash of node graph // We use SHA-1 for speed (benchmarks show it's the fastest hash available to us) QCryptographicHash hasher(QCryptographicHash::Sha1); HashNodeRecursively(&hasher, path.node()->parentNode(), path.in()); QByteArray hash = hasher.result(); if (frame_cache_->HasHash(hash)) { // We've already cached this hash, no need to continue emit HashAlreadyExists(path, hash); } else if (frame_cache_->TryCache(hash)) { // This hash is available for us to cache, start traversing graph QVariant value = RenderAsSibling(path); emit CompletedFrame(path, hash, value); } else { // Another thread must be caching this already, nothing to be done emit HashAlreadyBeingCached(); } } FramePtr VideoRenderWorker::RetrieveFromDecoder(DecoderPtr decoder, const TimeRange &range) { return decoder->RetrieveVideo(range.in()); } void VideoRenderWorker::HashNodeRecursively(QCryptographicHash *hash, Node* n, const rational& time) { // Resolve BlockList if (n->IsBlock()) { n = ValidateBlock(static_cast(n), time); } // Add this Node's ID hash->addData(n->id().toUtf8()); foreach (NodeParam* param, n->parameters()) { // For each input, try to hash its value if (param->type() == NodeParam::kInput) { NodeInput* input = static_cast(param); if (input->dependent()) { // Get time adjustment TimeRange range = n->InputTimeAdjustment(input, TimeRange(time, time)); // For a single frame, we only care about one of the times rational input_time = range.in(); if (input->IsConnected()) { // Traverse down this edge HashNodeRecursively(hash, input->get_connected_node(), input_time); } else { // Grab the value at this time QVariant value = input->get_value_at_time(input_time); hash->addData(NodeParam::ValueToBytes(input->data_type(), value)); } // We have one exception for FOOTAGE types, since we resolve the footage into a frame in the renderer if (input->data_type() == NodeParam::kFootage) { StreamPtr stream = ResolveStreamFromInput(input); DecoderPtr decoder = ResolveDecoderFromInput(input); if (decoder != nullptr) { // Add footage details to hash // Footage filename hash->addData(stream->footage()->filename().toUtf8()); // Footage last modified date hash->addData(stream->footage()->timestamp().toString().toUtf8()); // Footage stream hash->addData(QString::number(stream->index()).toUtf8()); // Footage timestamp hash->addData(QString::number(decoder->GetTimestampFromTime(time)).toUtf8()); // FIXME: Add colorspace and alpha assoc } } } } } } void VideoRenderWorker::SetParameters(const VideoRenderingParams &video_params) { video_params_ = video_params; ParametersChangedEvent(); } bool VideoRenderWorker::InitInternal() { download_buffer_.resize(PixelService::GetBufferSize(video_params().format(), video_params().effective_width(), video_params().effective_height())); return true; } void VideoRenderWorker::CloseInternal() { download_buffer_.clear(); } QVariant VideoRenderWorker::RenderAsSibling(NodeDependency dep) { NodeOutput* output = dep.node(); Node* original_node = output->parentNode(); Node* node; rational time = dep.in(); QVariant value; // Set working state working_++; //qDebug() << "Processing" << original_node->id() << original_node; original_node->LockProcessing(); // Firstly we check if this node is a "Block", if it is that means it's part of a linked list of mutually exclusive // nodes based on time and we might need to locate which Block to attach to if (original_node->IsBlock()) { node = ValidateBlock(static_cast(original_node), time); if (original_node != node) { // Ensure output is the output matching the node as it may have changed output = static_cast(node->GetParameterWithID(output->id())); // Switch locks original_node->UnlockProcessing(); node->LockProcessing(); } } else { node = original_node; } value = ProcessNodeNormally(NodeDependency(output, dep.range())); // Place the value into the output output->cache_value(dep.range(), value); dep.node()->cache_value(dep.range(), value); // We're done! node->UnlockProcessing(); // End this working state working_--; return value; } void VideoRenderWorker::Download(NodeDependency dep, QByteArray hash, QVariant texture, QString filename) { working_++; PixelFormatInfo format_info = PixelService::GetPixelFormatInfo(video_params().format()); // Set up OIIO::ImageSpec for compressing cached images on disk OIIO::ImageSpec spec(video_params().effective_width(), video_params().effective_height(), kRGBAChannels, format_info.oiio_desc); spec.attribute("compression", "dwaa:200"); TextureToBuffer(texture, download_buffer_); std::string working_fn_std = filename.toStdString(); std::unique_ptr out = OIIO::ImageOutput::create(working_fn_std); if (out) { out->open(working_fn_std, spec); out->write_image(format_info.oiio_desc, download_buffer_.data()); out->close(); emit CompletedDownload(dep, hash); } else { qWarning() << "Failed to open output file:" << filename; } working_--; }