#include "audioworker.h" AudioWorker::AudioWorker(DecoderCache *decoder_cache, QObject *parent) : AudioRenderWorker(decoder_cache, parent) { } QVariant AudioWorker::FrameToValue(FramePtr frame) { return frame->ToByteArray(); } bool AudioWorker::OutputIsAccelerated(NodeOutput *output) { Q_UNUSED(output) return false; } QVariant AudioWorker::RunNodeAccelerated(NodeOutput *output) { Q_UNUSED(output) return QVariant(); }