/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef RENDERTHREAD_H #define RENDERTHREAD_H #include #include #include #include #include #include #include "node/node.h" #include "render/texturebuffer.h" class RendererThread : public QThread { public: RendererThread(); QOpenGLContext* context(); TextureBuffer* buffer(); bool Queue(Node* n, const rational &time); void Cancel(); virtual void run() override; private: QOpenGLContext ctx_; QOffscreenSurface surface_; TextureBuffer buffer_; QWaitCondition wait_cond_; QMutex mutex_; QMutex caller_mutex_; Node* node_; rational time_; bool cancelled_; }; using RendererThreadPtr = std::shared_ptr; #endif // RENDERTHREAD_H