/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#include "timebasedview.h"
#include
#include
#include
#include
#include "common/timecodefunctions.h"
#include "widget/timebased/timebasedwidget.h"
namespace olive {
TimeBasedView::TimeBasedView(QWidget *parent) :
HandMovableView(parent),
playhead_scene_left_(-1),
playhead_scene_right_(-1),
dragging_playhead_(false),
snapped_(false),
snap_service_(nullptr),
y_axis_enabled_(false),
y_scale_(1.0)
{
// Sets scene to our scene
setScene(&scene_);
// Set default scale (ensures non-zero scale from beginning)
SetScale(1.0);
// Default to no default drag mode
SetDefaultDragMode(NoDrag);
// Signal to update bounding rect when the scene changes
connect(&scene_, &QGraphicsScene::changed, this, &TimeBasedView::UpdateSceneRect);
// Workaround for Qt drawing issues with the default MinimalViewportUpdate. While this might be
// slower (Qt documentation says it may actually be faster in some situations),
// MinimalViewportUpdate causes all sorts of graphical crud building up in the scene
setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
}
void TimeBasedView::TimebaseChangedEvent(const rational &)
{
// Timebase influences position/visibility of playhead
viewport()->update();
}
void TimeBasedView::EnableSnap(const std::vector &points)
{
snapped_ = true;
snap_time_ = points;
viewport()->update();
}
void TimeBasedView::DisableSnap()
{
snapped_ = false;
viewport()->update();
}
const double &TimeBasedView::GetYScale() const
{
return y_scale_;
}
void TimeBasedView::VerticalScaleChangedEvent(double)
{
}
void TimeBasedView::ZoomIntoCursorPosition(QWheelEvent *event, double scale_multiplier, const QPointF &cursor_pos)
{
// If CTRL is held (or a preference is set to swap CTRL behavior), we zoom instead of scrolling
bool only_vertical = false;
bool only_horizontal = false;
// Ctrl+Shift limits to only one axis
// Alt switches between horizontal only (alt held) or vertical only (alt not held)
if (y_axis_enabled_) {
if (event->modifiers() & Qt::ShiftModifier) {
if (event->modifiers() & Qt::AltModifier) {
only_horizontal = true;
} else {
only_vertical = true;
}
}
} else {
only_horizontal = true;
}
if (!only_vertical) {
double new_x_scale = GetScale() * scale_multiplier;
int new_x_scroll = qRound(double(cursor_pos.x() + horizontalScrollBar()->value()) / GetScale() * new_x_scale - cursor_pos.x());
emit ScaleChanged(new_x_scale);
horizontalScrollBar()->setValue(new_x_scroll);
}
if (!only_horizontal) {
double new_y_scale = GetYScale() * scale_multiplier;
int new_y_scroll = qRound(double(cursor_pos.y() + verticalScrollBar()->value()) / GetYScale() * new_y_scale - cursor_pos.y());
SetYScale(new_y_scale);
verticalScrollBar()->setValue(new_y_scroll);
}
}
void TimeBasedView::SetYScale(const double &y_scale)
{
y_scale_ = y_scale;
if (y_axis_enabled_) {
VerticalScaleChangedEvent(y_scale_);
viewport()->update();
}
}
void TimeBasedView::SetTime(const rational &time)
{
playhead_ = time;
// Force redraw for playhead
viewport()->update();
}
void TimeBasedView::drawForeground(QPainter *painter, const QRectF &rect)
{
QGraphicsView::drawForeground(painter, rect);
if (!timebase().isNull()) {
double width = TimeToScene(timebase());
playhead_scene_left_ = GetPlayheadX();
playhead_scene_right_ = playhead_scene_left_ + width;
QRectF playhead_rect(playhead_scene_left_, rect.top(), width, rect.height());
// Get playhead highlight color
QColor highlight = palette().text().color();
highlight.setAlpha(32);
painter->setPen(Qt::NoPen);
painter->setBrush(highlight);
painter->drawRect(playhead_rect);
// FIXME: Hardcoded...
painter->setPen(PLAYHEAD_COLOR);
painter->setBrush(Qt::NoBrush);
painter->drawLine(QLineF(playhead_rect.topLeft(), playhead_rect.bottomLeft()));
}
if (snapped_) {
painter->setPen(palette().text().color());
foreach (const rational& r, snap_time_) {
double x = TimeToScene(r);
painter->drawLine(x, rect.top(), x, rect.height());
}
}
}
bool TimeBasedView::PlayheadPress(QMouseEvent *event)
{
QPointF scene_pos = mapToScene(event->pos());
dragging_playhead_ = (event->button() == Qt::LeftButton
&& scene_pos.x() >= playhead_scene_left_
&& scene_pos.x() < playhead_scene_right_);
return dragging_playhead_;
}
bool TimeBasedView::PlayheadMove(QMouseEvent *event)
{
if (!dragging_playhead_) {
return false;
}
QPointF scene_pos = mapToScene(event->pos());
rational mouse_time = qMax(rational(0), SceneToTime(scene_pos.x()));
if (Core::instance()->snapping() && snap_service_) {
rational movement;
snap_service_->SnapPoint({mouse_time}, &movement, TimeBasedWidget::kSnapAll & ~TimeBasedWidget::kSnapToPlayhead);
mouse_time += movement;
}
SetTime(mouse_time);
emit TimeChanged(mouse_time);
return true;
}
bool TimeBasedView::PlayheadRelease(QMouseEvent*)
{
if (dragging_playhead_) {
dragging_playhead_ = false;
if (snap_service_) {
snap_service_->HideSnaps();
}
return true;
}
return false;
}
qreal TimeBasedView::GetPlayheadX()
{
return TimeToScene(playhead_);
}
void TimeBasedView::SetEndTime(const rational &length)
{
end_time_ = length;
UpdateSceneRect();
}
void TimeBasedView::UpdateSceneRect()
{
QRectF bounding_rect = scene_.itemsBoundingRect();
// There's no need for a timeline to ever go below 0 on the X scale
bounding_rect.setLeft(0);
// Ensure the scene is always the full length of the timeline with a gap at the end to work with
bounding_rect.setRight(TimeToScene(end_time_) + width());
// Any further rect processing from derivatives can be done here
SceneRectUpdateEvent(bounding_rect);
// If the scene is already this rect, do nothing
if (scene_.sceneRect() != bounding_rect) {
scene_.setSceneRect(bounding_rect);
}
}
void TimeBasedView::resizeEvent(QResizeEvent *event)
{
QGraphicsView::resizeEvent(event);
UpdateSceneRect();
}
void TimeBasedView::ScaleChangedEvent(const double &scale)
{
TimeScaledObject::ScaleChangedEvent(scale);
// Update scene rect
UpdateSceneRect();
// Force redraw for playhead if the above function didn't do it
viewport()->update();
}
}