#include "render/backend/renderbackend_c.h" #include #include #include #include "render/job/acceleratedjob.h" #include "render/opengl/openglrenderer.h" #include "render/shadercode.h" #include "render/texture.h" #include "render/videoparams.h" namespace { class BackendOpenGLRenderer : public olive::OpenGLRenderer { public: using olive::OpenGLRenderer::OpenGLRenderer; using olive::OpenGLRenderer::Blit; using olive::OpenGLRenderer::CreateNativeTexture; using olive::OpenGLRenderer::DestroyInternal; using olive::OpenGLRenderer::DestroyNativeTexture; using olive::OpenGLRenderer::AttachTextureAsDestination; using olive::OpenGLRenderer::DetachTextureAsDestination; }; // Converts the opaque C ABI handle back to the C++ renderer used internally. BackendOpenGLRenderer *Renderer(OakRenderBackendHandle handle) { return static_cast(handle); } // Interprets ABI QVariant payloads without copying; both modules are built // against the same Qt/C++ ABI in this first-generation dynamic backend. const QVariant &VariantRef(const void *variant) { return *static_cast(variant); } } // namespace // Creates the backend object and returns it as an opaque C handle. OAK_RENDER_BACKEND_EXPORT OakRenderBackendHandle oak_renderer_create(void *parent) { return new BackendOpenGLRenderer(static_cast(parent)); } // Destroys the opaque backend object created by oak_renderer_create(). OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy(OakRenderBackendHandle handle) { delete Renderer(handle); } // Reports static OpenGL backend capabilities to the adapter. OAK_RENDER_BACKEND_EXPORT bool oak_renderer_get_info(OakRenderBackendHandle handle, OakRenderBackendInfo *out_info) { if (!handle || !out_info) { return false; } out_info->abi_version = 1; out_info->kind = OAK_RENDER_BACKEND_OPENGL; out_info->capabilities = OAK_RENDER_BACKEND_CAP_TEXTURES | OAK_RENDER_BACKEND_CAP_SHADERS | OAK_RENDER_BACKEND_CAP_BLIT | OAK_RENDER_BACKEND_CAP_READBACK | OAK_RENDER_BACKEND_CAP_VIEWER_CONTEXT; out_info->name = "opengl"; out_info->status = "available"; return true; } // OpenGL availability is context-dependent, so object creation is the minimum // availability signal for this backend. OAK_RENDER_BACKEND_EXPORT bool oak_renderer_is_available(OakRenderBackendHandle handle) { return handle != nullptr; } // Initializes an offscreen OpenGL context for non-viewer users. OAK_RENDER_BACKEND_EXPORT bool oak_renderer_init(OakRenderBackendHandle handle) { return Renderer(handle)->Init(); } // Initializes the backend against a caller-owned viewer OpenGL context. OAK_RENDER_BACKEND_EXPORT void oak_renderer_init_with_context(OakRenderBackendHandle handle, void *context) { Renderer(handle)->Init(static_cast(context)); } // Runs renderer post-initialization once the GL context is available. OAK_RENDER_BACKEND_EXPORT void oak_renderer_post_init(OakRenderBackendHandle handle) { Renderer(handle)->PostInit(); } // Releases post-init OpenGL surface/context state. OAK_RENDER_BACKEND_EXPORT void oak_renderer_post_destroy(OakRenderBackendHandle handle) { Renderer(handle)->PostDestroy(); } // Releases renderer-owned GL resources before object destruction. OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_internal(OakRenderBackendHandle handle) { Renderer(handle)->DestroyInternal(); } // Clears either the widget framebuffer or a texture destination. OAK_RENDER_BACKEND_EXPORT void oak_renderer_clear_destination(OakRenderBackendHandle handle, void *texture, double r, double g, double b, double a) { Renderer(handle)->ClearDestination(static_cast(texture), r, g, b, a); } // Creates an OpenGL texture and writes its QVariant handle to out_variant. OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_texture( OakRenderBackendHandle handle, int width, int height, int depth, int format, int channel_count, const void *data, int linesize, void *out_variant) { *static_cast(out_variant) = Renderer(handle)->CreateNativeTexture( width, height, depth, static_cast(format), channel_count, data, linesize); } // Destroys an OpenGL texture represented by a QVariant handle. OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_native_texture(OakRenderBackendHandle handle, const void *variant) { Renderer(handle)->DestroyNativeTexture(VariantRef(variant)); } // Compiles an OpenGL shader program and returns its QVariant handle. OAK_RENDER_BACKEND_EXPORT void oak_renderer_create_native_shader(OakRenderBackendHandle handle, const void *shader_code, void *out_variant) { *static_cast(out_variant) = Renderer(handle)->CreateNativeShader( *static_cast(shader_code)); } // Destroys an OpenGL shader program represented by a QVariant handle. OAK_RENDER_BACKEND_EXPORT void oak_renderer_destroy_native_shader(OakRenderBackendHandle handle, const void *variant) { Renderer(handle)->DestroyNativeShader(VariantRef(variant)); } // Uploads CPU pixel data into an OpenGL texture. OAK_RENDER_BACKEND_EXPORT void oak_renderer_upload_to_texture(OakRenderBackendHandle handle, const void *variant, const void *video_params, const void *data, int linesize) { Renderer(handle)->UploadToTexture( VariantRef(variant), *static_cast(video_params), data, linesize); } // Reads an OpenGL texture back to CPU memory. OAK_RENDER_BACKEND_EXPORT void oak_renderer_download_from_texture( OakRenderBackendHandle handle, const void *variant, const void *video_params, void *data, int linesize) { Renderer(handle)->DownloadFromTexture( VariantRef(variant), *static_cast(video_params), data, linesize); } // Flushes/waits for pending OpenGL work as required by the renderer. OAK_RENDER_BACKEND_EXPORT void oak_renderer_flush(OakRenderBackendHandle handle) { Renderer(handle)->Flush(); } // Reads one pixel from an OpenGL texture. OAK_RENDER_BACKEND_EXPORT void oak_renderer_get_pixel_from_texture(OakRenderBackendHandle handle, void *texture, const void *point, void *out_color) { *static_cast(out_color) = Renderer(handle)->GetPixelFromTexture( static_cast(texture), *static_cast(point)); } // Executes a shader blit through the wrapped C++ OpenGL renderer. OAK_RENDER_BACKEND_EXPORT void oak_renderer_blit(OakRenderBackendHandle handle, const void *shader, void *job, void *destination, const void *destination_params, bool clear_destination) { Renderer(handle)->Blit( VariantRef(shader), *static_cast(job), static_cast(destination), *static_cast(destination_params), clear_destination); } // Exposes the wrapped OpenGL context for GL-specific integrations. OAK_RENDER_BACKEND_EXPORT void * oak_renderer_opengl_context(OakRenderBackendHandle handle) { return Renderer(handle)->context(); } // Binds an output texture for OFX OpenGL rendering. OAK_RENDER_BACKEND_EXPORT void oak_renderer_attach_output_texture(OakRenderBackendHandle handle, const void *texture_id) { Renderer(handle)->AttachTextureAsDestination(VariantRef(texture_id)); } // Detaches any OFX OpenGL output texture binding. OAK_RENDER_BACKEND_EXPORT void oak_renderer_detach_output_texture(OakRenderBackendHandle handle) { Renderer(handle)->DetachTextureAsDestination(); }