/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
***/
#include "nodeviewedge.h"
#include
#include
#include
#include "common/clamp.h"
#include "common/lerp.h"
#include "nodeview.h"
NodeViewEdge::NodeViewEdge(QGraphicsItem *parent) :
QGraphicsPathItem(parent),
edge_(nullptr),
color_group_(QPalette::Active),
color_role_(QPalette::Text)
{
// Ensures this UI object is drawn behind other objects
setZValue(-1);
// Use font metrics to set edge width for basic high DPI support
edge_width_ = QFontMetrics(QFont()).height() / 12;
}
void NodeViewEdge::SetEdge(NodeEdgePtr edge)
{
SetConnected(true);
// Set the new edge pointer
edge_ = edge;
// Re-adjust the line positioning for this new edge
Adjust();
}
NodeEdgePtr NodeViewEdge::edge()
{
return edge_;
}
qreal CalculateEdgeYPoint(NodeViewItem *item, NodeParam* param, NodeViewItem *opposing)
{
if (item->IsExpanded()) {
return item->pos().y() + item->GetParameterConnectorRect(param).center().y();
} else {
qreal max_height = qMax(opposing->rect().height(), item->rect().height());
// Calculate the Y distance between the two nodes and create a 0.0-1.0 range for lerping
qreal input_value = clamp(0.5 + ((opposing->pos().y() + opposing->rect().top()) - (item->pos().y() + item->rect().top())) / max_height / 4, 0.0, 1.0);
// Use a lerp function to draw the line between the two corners
qreal input_y = item->pos().y() + item->rect().top() + lerp(0.0, item->rect().height(), input_value);
// Set Y values according to calculations
return input_y;
}
}
void NodeViewEdge::Adjust()
{
if (edge_ == nullptr || scene() == nullptr) {
return;
}
// Get the UI objects of both nodes that this edge connects
NodeViewItem* output = NodeView::NodeToUIObject(scene(), edge_->output()->parentNode());
NodeViewItem* input = NodeView::NodeToUIObject(scene(), edge_->input()->parentNode());
// Create initial values
QPointF output_point = QPointF(output->pos().x() + output->rect().left() + output->rect().width(), 0);
QPointF input_point = QPointF(input->pos().x() + output->rect().left(), 0);
// Calculate output/input points
output_point.setY(CalculateEdgeYPoint(output, edge_->output(), input));
input_point.setY(CalculateEdgeYPoint(input, edge_->input(), output));
// Draw a line between the two
SetPoints(output_point, input_point);
}
void NodeViewEdge::SetConnected(bool c)
{
if (c) {
color_group_ = QPalette::Active;
} else {
color_group_ = QPalette::Disabled;
}
UpdatePen();
}
void NodeViewEdge::SetHighlighted(bool e)
{
if (e) {
color_role_ = QPalette::Highlight;
} else {
color_role_ = QPalette::Text;
}
UpdatePen();
}
void NodeViewEdge::SetPoints(const QPointF &start, const QPointF &end)
{
QPainterPath path;
double half_x = lerp(start.x(), end.x(), 0.5);
path.moveTo(start);
path.cubicTo(QPointF(half_x, start.y()), QPointF(half_x, end.y()), end);
setPath(path);
}
void NodeViewEdge::UpdatePen()
{
setPen(QPen(qApp->palette().color(color_group_, color_role_), edge_width_));
//update();
}