[package] name = "oak-codec" version.workspace = true edition = "2021" description = "Oak Video Editor media codec module (Rust)" license = "GPL-3.0-or-later" [lib] crate-type = ["staticlib", "rlib"] [dependencies] oak-ffmpeg-link = { path = "../oak-ffmpeg-link" } oak-core = { path = "../oak-core" } # Real media decode/encode. The C++ ffmpeg_bridge library existed only to # absorb FFmpeg API churn; the Rust crate calls ffmpeg-next directly. # # ffmpeg-next 9.x pairs with FFmpeg 8.x headers, which most distros do # not ship yet — build a matching GPL FFmpeg (all free-license codecs + # per-OS hardware acceleration, static+PIC) with # tooling/ffmpeg/build-ffmpeg.sh and point cargo at it via FFMPEG_DIR # (see docs/build.md). The `static` feature makes the linker prefer the # archives. # # ffmpeg-next's own `build` feature is NOT usable: it clones # release/, and every such pairing is broken upstream # (9.0.0 -> FFmpeg 9.0 removed AVCodec fields; 8.1.0 -> FFmpeg 8.1 added # enum variants; 8.0.0 -> FFmpeg 8.0 renamed FF_PROFILE_*). ffmpeg-next = { version = "9", features = ["static"] } # `std::error::Error` impls for the crate-internal error enum. thiserror = "2" # M5 zero-copy import: the D3D11VA COM side (shared NT handle creation # from the decoder's ID3D11Texture2D). Same `windows` generation as # wgpu-hal 29 so the Foundation/DXGI types unify. [target.'cfg(target_os = "windows")'.dependencies] windows = { version = "0.62", features = [ "Win32_Foundation", "Win32_Graphics_Direct3D11", "Win32_Graphics_Dxgi", "Win32_Graphics_Dxgi_Common", "Win32_Security", "Win32_System_Com", ] }