/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef GLINSTANCE_H #define GLINSTANCE_H #include #include #include #include "render/gl/shaderptr.h" #include "render/renderframebuffer.h" #include "render/rendermodes.h" /** * @brief An object containing all resources necessary for each thread to support hardware accelerated rendering * * RenderInstance contains everything that Nodes will need to draw with on a per-thread basis. * * In OpenGL, */ class RenderInstance : public QObject { public: RenderInstance(const int& width, const int& height, const olive::PixelFormat& format, const olive::RenderMode& mode); void SetShareContext(QOpenGLContext* share); bool Start(); void Stop(); bool IsStarted(); RenderFramebuffer* buffer(); QOpenGLContext* context(); const int& width() const; const int& height() const; const olive::PixelFormat& format() const; const olive::RenderMode& mode() const; ShaderPtr default_pipeline() const; private: QOpenGLContext* ctx_; QOpenGLContext* share_ctx_; QOffscreenSurface surface_; RenderFramebuffer buffer_; int width_; int height_; olive::PixelFormat format_; olive::RenderMode mode_; int divider_; ShaderPtr default_pipeline_; }; #endif // GLINSTANCE_H