/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "polygon.h" #include #include namespace olive { const QString PolygonGenerator::kPointsInput = QStringLiteral("points_in"); const QString PolygonGenerator::kColorInput = QStringLiteral("color_in"); #define super GeneratorWithMerge PolygonGenerator::PolygonGenerator() { AddInput(kPointsInput, NodeValue::kBezier, QVector2D(0, 0), InputFlags(kInputFlagArray)); AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0, 1.0, 1.0))); const int kMiddleX = 135; const int kMiddleY = 45; const int kBottomX = 90; const int kBottomY = 120; const int kTopY = 135; // The Default Pentagon(tm) InputArrayResize(kPointsInput, 5); SetSplitStandardValueOnTrack(kPointsInput, 0, 0, 0); SetSplitStandardValueOnTrack(kPointsInput, 1, -kTopY, 0); SetSplitStandardValueOnTrack(kPointsInput, 0, kMiddleX, 1); SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 1); SetSplitStandardValueOnTrack(kPointsInput, 0, kBottomX, 2); SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 2); SetSplitStandardValueOnTrack(kPointsInput, 0, -kBottomX, 3); SetSplitStandardValueOnTrack(kPointsInput, 1, kBottomY, 3); SetSplitStandardValueOnTrack(kPointsInput, 0, -kMiddleX, 4); SetSplitStandardValueOnTrack(kPointsInput, 1, -kMiddleY, 4); // Initiate gizmos poly_gizmo_ = new PathGizmo(this); } QString PolygonGenerator::Name() const { return tr("Polygon"); } QString PolygonGenerator::id() const { return QStringLiteral("org.olivevideoeditor.Olive.polygon"); } QVector PolygonGenerator::Category() const { return {kCategoryGenerator}; } QString PolygonGenerator::Description() const { return tr("Generate a 2D polygon of any amount of points."); } void PolygonGenerator::Retranslate() { super::Retranslate(); SetInputName(kPointsInput, tr("Points")); SetInputName(kColorInput, tr("Color")); } ShaderJob PolygonGenerator::GetGenerateJob(const NodeValueRow &value, const VideoParams ¶ms) const { VideoParams p = params; p.set_format(PixelFormat::U8); auto job = Texture::Job(p, GenerateJob(value)); // Conversion to RGB ShaderJob rgb; rgb.SetShaderID(QStringLiteral("rgb")); rgb.Insert(QStringLiteral("texture_in"), NodeValue(NodeValue::kTexture, job, this)); rgb.Insert(QStringLiteral("color_in"), value[kColorInput]); return rgb; } void PolygonGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const { PushMergableJob(value, Texture::Job(globals.vparams(), GetGenerateJob(value, globals.vparams())), table); } void PolygonGenerator::GenerateFrame(FramePtr frame, const GenerateJob &job) const { // This could probably be more optimized, but for now we use Qt to draw to a QImage. // QImages only support integer pixels and we use float pixels, so what we do here is draw onto // a single-channel QImage (alpha only) and then transplant that alpha channel to our float buffer // with correct float RGB. QImage img((uchar *) frame->data(), frame->width(), frame->height(), frame->linesize_bytes(), QImage::Format_RGBA8888_Premultiplied); img.fill(Qt::transparent); auto points = job.Get(kPointsInput).toArray(); QPainterPath path = GeneratePath(points, InputArraySize(kPointsInput)); QPainter p(&img); double par = frame->video_params().pixel_aspect_ratio().toDouble(); p.scale(1.0 / frame->video_params().divider() / par, 1.0 / frame->video_params().divider()); p.translate(frame->video_params().width()/2 * par, frame->video_params().height()/2); p.setBrush(Qt::white); p.setPen(Qt::NoPen); p.drawPath(path); } template NodeGizmo *PolygonGenerator::CreateAppropriateGizmo() { return new T(this); } template<> NodeGizmo *PolygonGenerator::CreateAppropriateGizmo() { return AddDraggableGizmo(); } template void PolygonGenerator::ValidateGizmoVectorSize(QVector &vec, int new_sz) { int old_sz = vec.size(); if (old_sz != new_sz) { if (old_sz > new_sz) { for (int i=new_sz; i(CreateAppropriateGizmo()); } } } } void PolygonGenerator::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals) { QVector2D res; if (TexturePtr tex = row[kBaseInput].toTexture()) { res = tex->virtual_resolution(); } else { res = globals.square_resolution(); } QPointF half_res = res.toPointF()/2; auto points = row[kPointsInput].toArray(); int current_pos_sz = gizmo_position_handles_.size(); ValidateGizmoVectorSize(gizmo_position_handles_, points.size()); ValidateGizmoVectorSize(gizmo_bezier_handles_, points.size() * 2); ValidateGizmoVectorSize(gizmo_bezier_lines_, points.size() * 2); for (int i=current_pos_sz; iAddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 0)); gizmo_position_handles_.at(i)->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 1)); PointGizmo *bez_gizmo1 = gizmo_bezier_handles_.at(i*2+0); bez_gizmo1->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 2)); bez_gizmo1->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 3)); bez_gizmo1->SetShape(PointGizmo::kCircle); bez_gizmo1->SetSmaller(true); PointGizmo *bez_gizmo2 = gizmo_bezier_handles_.at(i*2+1); bez_gizmo2->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 4)); bez_gizmo2->AddInput(NodeKeyframeTrackReference(NodeInput(this, kPointsInput, i), 5)); bez_gizmo2->SetShape(PointGizmo::kCircle); bez_gizmo2->SetSmaller(true); } int pts_sz = InputArraySize(kPointsInput); if (!points.empty()) { for (int i=0; iSetPoint(main); gizmo_bezier_handles_[i*2]->SetPoint(cp1); gizmo_bezier_lines_[i*2]->SetLine(QLineF(main, cp1)); gizmo_bezier_handles_[i*2+1]->SetPoint(cp2); gizmo_bezier_lines_[i*2+1]->SetLine(QLineF(main, cp2)); } } poly_gizmo_->SetPath(GeneratePath(points, pts_sz).translated(half_res)); } ShaderCode PolygonGenerator::GetShaderCode(const ShaderRequest &request) const { if (request.id == QStringLiteral("rgb")) { return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/rgb.frag")); } else { return super::GetShaderCode(request); } } void PolygonGenerator::GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers) { DraggableGizmo *gizmo = static_cast(sender()); if (gizmo == poly_gizmo_) { // FIXME: Drag all points } else { NodeInputDragger &x_drag = gizmo->GetDraggers()[0]; NodeInputDragger &y_drag = gizmo->GetDraggers()[1]; x_drag.Drag(x_drag.GetStartValue().toDouble() + x); y_drag.Drag(y_drag.GetStartValue().toDouble() + y); } } void PolygonGenerator::AddPointToPath(QPainterPath *path, const Bezier &before, const Bezier &after) { path->cubicTo(before.ToPointF() + before.ControlPoint2ToPointF(), after.ToPointF() + after.ControlPoint1ToPointF(), after.ToPointF()); } QPainterPath PolygonGenerator::GeneratePath(const NodeValueArray &points, int size) { QPainterPath path; if (!points.empty()) { const Bezier &first_pt = points.at(0).toBezier(); path.moveTo(first_pt.ToPointF()); for (int i=1; i