/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "menu.h" #include "ui/style/style.h" Menu::Menu(QMenuBar *bar, const QObject* receiver, const char* member) : QMenu(bar) { bar->addMenu(this); if (receiver != nullptr) { connect(this, SIGNAL(aboutToShow()), receiver, member); } } Menu::Menu(Menu *menu, const QObject *receiver, const char *member) : QMenu(menu) { menu->addMenu(this); if (receiver != nullptr) { connect(this, SIGNAL(aboutToShow()), receiver, member); } } Menu::Menu(QWidget *parent) : QMenu(parent) { } Menu::Menu(const QString &s, QWidget *parent) : QMenu(s, parent) { } QAction *Menu::AddItem(const QString &id, const QObject *receiver, const char *member, const QString &key) { QAction* a = CreateItem(this, id, receiver, member, key); addAction(a); return a; } QAction* Menu::InsertAlphabetically(const QString &s) { QAction* action = new QAction(s); InsertAlphabetically(action); return action; } void Menu::InsertAlphabetically(QAction *entry) { QList actions = this->actions(); foreach (QAction* action, actions) { if (action->text() > entry->text()) { insertAction(action, entry); return; } } addAction(entry); } void Menu::InsertAlphabetically(Menu *menu) { QAction* action = new QAction(menu->title()); action->setMenu(menu); InsertAlphabetically(action); } QAction *Menu::CreateItem(QObject* parent, const QString &id, const QObject *receiver, const char *member, const QString &key) { QAction* a = new QAction(parent); ConformItem(a, id, receiver, member, key); return a; } void Menu::ConformItem(QAction* a, const QString &id, const QObject *receiver, const char *member, const QString &key) { a->setProperty("id", id); if (!key.isEmpty()) { a->setShortcut(key); a->setProperty("keydefault", key); } if (receiver != nullptr) { connect(a, SIGNAL(triggered(bool)), receiver, member); } } void Menu::SetBooleanAction(QAction *a, bool* boolean) { // FIXME: Connect to some boolean function a->setCheckable(true); a->setChecked(*boolean); a->setProperty("boolptr", reinterpret_cast(boolean)); }