#include "inverteffect.h" #include "ui/labelslider.h" #include #include #include #include #include InvertEffect::InvertEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_INVERT_EFFECT), vert_shader(QOpenGLShader::Vertex), frag_shader(QOpenGLShader::Fragment) { enable_opengl = true; EffectRow* amount_row = add_row("Amount:"); amount_val = amount_row->add_field(EFFECT_FIELD_DOUBLE); amount_val->set_double_minimum_value(0); amount_val->set_double_maximum_value(100); // set defaults amount_val->set_double_default_value(100); connect(amount_val, SIGNAL(changed()), this, SLOT(compile())); compile(); } void InvertEffect::compile() { double value = amount_val->get_double_value()*0.01; vert_shader.compileSourceCode("varying vec2 vTexCoord; void main() { vTexCoord = gl_MultiTexCoord0; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }"); frag_shader.compileSourceCode("uniform sampler2D myTexture; varying vec2 vTexCoord; void main(void) { vec4 textureColor = texture2D(myTexture, vTexCoord); gl_FragColor = vec4(textureColor.r+((1.0-textureColor.r-textureColor.r)*" + QString::number(value) + "), textureColor.g+((1.0-textureColor.g-textureColor.g)*" + QString::number(value) + "), textureColor.b+((1.0-textureColor.b-textureColor.b)*" + QString::number(value) + "), 1); }"); field_changed(); } Effect* InvertEffect::copy(Clip* c) { InvertEffect* i = new InvertEffect(c); i->amount_val->set_double_value(amount_val->get_double_value()); return i; } void InvertEffect::process_gl(QOpenGLShaderProgram& shader_prog, int* anchor_x, int* anchor_y) { shader_prog.addShader(&vert_shader); shader_prog.addShader(&frag_shader); }