#include "sequence.h" #include "project/clip.h" #include "effects/transition.h" #include Sequence::Sequence() : playhead(0), using_workarea(false), workarea_in(0), workarea_out(0) {} Sequence::~Sequence() { // dealloc all clips for (int i=0;iname = name + " (copy)"; s->width = width; s->height = height; s->frame_rate = frame_rate; s->audio_frequency = audio_frequency; s->audio_layout = audio_layout; s->clips.resize(clips.size()); for (int i=0;iclips[i] = NULL; } else { Clip* copy = c->copy(s); copy->linked = c->linked; s->clips[i] = copy; } } return s; } long Sequence::getEndFrame() { long end = 0; for (int j=0;jtimeline_out > end) { end = c->timeline_out; } } return end; } void Sequence::getTrackLimits(int* video_tracks, int* audio_tracks) { int vt = 0; int at = 0; for (int j=0;jtrack < 0 && c->track < vt) { // video clip vt = c->track; } else if (c->track > at) { at = c->track; } } } if (video_tracks != NULL) *video_tracks = vt; if (audio_tracks != NULL) *audio_tracks = at; } // static variable for the currently active sequence Sequence* sequence = NULL;