#include "cubetransition.h" #include "debug.h" CubeTransition::CubeTransition(Clip* c, Clip* s, const EffectMeta* em) : Transition(c, s, em) { enable_coords = true; } void CubeTransition::process_coords(double progress, GLTextureCoords& coords, int data) { coords.vertexTopLeftZ = 1; coords.vertexBottomLeftZ = 1; }