/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "cornerpineffect.h" #include "global/path.h" #include "timeline/clip.h" #include "global/debug.h" CornerPinEffect::CornerPinEffect(Clip* c, const EffectMeta *em) : Effect(c, em) { SetFlags(Effect::CoordsFlag | Effect::ShaderFlag); top_left = new Vec2Input(this, "topleft", tr("Top Left")); top_right = new Vec2Input(this, "topright", tr("Top Right")); bottom_left = new Vec2Input(this, "bottomleft", tr("Bottom Left")); bottom_right = new Vec2Input(this, "bottomright", tr("Bottom Right")); perspective = new BoolInput(this, "perspective", tr("Perspective")); perspective->SetValueAt(0, true); top_left_gizmo = add_gizmo(GIZMO_TYPE_DOT); top_left_gizmo->x_field1 = static_cast(top_left->Field(0)); top_left_gizmo->y_field1 = static_cast(top_left->Field(1)); top_right_gizmo = add_gizmo(GIZMO_TYPE_DOT); top_right_gizmo->x_field1 = static_cast(top_right->Field(0)); top_right_gizmo->y_field1 = static_cast(top_right->Field(1)); bottom_left_gizmo = add_gizmo(GIZMO_TYPE_DOT); bottom_left_gizmo->x_field1 = static_cast(bottom_left->Field(0)); bottom_left_gizmo->y_field1 = static_cast(bottom_left->Field(1)); bottom_right_gizmo = add_gizmo(GIZMO_TYPE_DOT); bottom_right_gizmo->x_field1 = static_cast(bottom_right->Field(0)); bottom_right_gizmo->y_field1 = static_cast(bottom_right->Field(1)); shader_vert_path_ = "cornerpin.vert"; shader_frag_path_ = "cornerpin.frag"; } void CornerPinEffect::process_coords(double timecode, GLTextureCoords &coords, int) { coords.vertex_top_left += top_left->GetVector2DAt(timecode); coords.vertex_top_right += top_right->GetVector2DAt(timecode); coords.vertex_bottom_left += bottom_left->GetVector2DAt(timecode); coords.vertex_bottom_right += bottom_right->GetVector2DAt(timecode); } void CornerPinEffect::process_shader(double timecode, GLTextureCoords &coords, int) { shader_program_->setUniformValue("p0", coords.vertex_bottom_left.x(), coords.vertex_bottom_left.y()); shader_program_->setUniformValue("p1", coords.vertex_bottom_right.x(), coords.vertex_bottom_right.y()); shader_program_->setUniformValue("p2", coords.vertex_top_left.x(), coords.vertex_top_left.y()); shader_program_->setUniformValue("p3", coords.vertex_top_right.x(), coords.vertex_top_right.y()); shader_program_->setUniformValue("perspective", perspective->GetBoolAt(timecode)); } void CornerPinEffect::gizmo_draw(double, GLTextureCoords &coords) { top_left_gizmo->world_pos[0] = coords.vertex_top_left; top_right_gizmo->world_pos[0] = coords.vertex_top_right; bottom_right_gizmo->world_pos[0] = coords.vertex_bottom_right; bottom_left_gizmo->world_pos[0] = coords.vertex_bottom_left; }