/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "alphaover.h" AlphaOverBlend::AlphaOverBlend() { } Node *AlphaOverBlend::copy() const { return new AlphaOverBlend(); } QString AlphaOverBlend::Name() const { return tr("Alpha Over"); } QString AlphaOverBlend::id() const { return "org.olivevideoeditor.Olive.alphaoverblend"; } QString AlphaOverBlend::Description() const { return tr("A blending node that composites one texture over another using its alpha channel."); } QString AlphaOverBlend::Code() const { return "#version 110" "\n" "varying vec2 v_texcoord;\n" "\n" "uniform sampler2D base_in;\n" "uniform sampler2D blend_in;\n" "\n" "void main(void) {\n" " vec4 base_col = texture2D(base_in, v_texcoord);\n" " vec4 blend_col = texture2D(blend_in, v_texcoord);\n" " \n" " gl_FragColor = base_col - blend_col.a + blend_col;\n" "}\n"; }