/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef KEYFRAMEVIEWBASE_H #define KEYFRAMEVIEWBASE_H #include #include "keyframeviewinputconnection.h" #include "node/keyframe.h" #include "widget/menu/menu.h" #include "widget/timebased/timebasedview.h" #include "widget/timebased/timebasedviewselectionmanager.h" #include "widget/timetarget/timetarget.h" namespace olive { class KeyframeView : public TimeBasedView, public TimeTargetObject { Q_OBJECT public: KeyframeView(QWidget* parent = nullptr); void DeleteSelected(); using ElementConnections = QVector; using InputConnections = QVector; using NodeConnections = QMap; NodeConnections AddKeyframesOfNode(Node* n); InputConnections AddKeyframesOfInput(Node *n, const QString &input); ElementConnections AddKeyframesOfElement(const NodeInput &input); KeyframeViewInputConnection *AddKeyframesOfTrack(const NodeKeyframeTrackReference &ref); void RemoveKeyframesOfTrack(KeyframeViewInputConnection *connection); void SelectAll(); void DeselectAll(); void Clear(); const std::vector &GetSelectedKeyframes() const { return selection_manager_.GetSelectedObjects(); } const QVector &GetKeyframeTracks() const { return tracks_; } virtual void SelectionManagerSelectEvent(void *obj) override; virtual void SelectionManagerDeselectEvent(void *obj) override; void SetMaxScroll(int i) { max_scroll_ = i; UpdateSceneRect(); } bool CopySelected(bool cut); bool Paste(std::function find_node_function); signals: void Dragged(int current_x, int current_y); void SelectionChanged(); void Released(); protected: virtual void mousePressEvent(QMouseEvent *event) override; virtual void mouseMoveEvent(QMouseEvent *event) override; virtual void mouseReleaseEvent(QMouseEvent *event) override; virtual void drawForeground(QPainter *painter, const QRectF &rect) override; virtual void DrawKeyframe(QPainter *painter, NodeKeyframe *key, KeyframeViewInputConnection *track, const QRectF &key_rect); virtual void ScaleChangedEvent(const double& scale) override; virtual void TimeTargetChangedEvent(ViewerOutput *v) override; virtual void TimebaseChangedEvent(const rational &timebase) override; virtual void ContextMenuEvent(Menu &m); virtual bool FirstChanceMousePress(QMouseEvent *event){return false;} virtual void FirstChanceMouseMove(QMouseEvent *event){} virtual void FirstChanceMouseRelease(QMouseEvent *event){} virtual void KeyframeDragStart(QMouseEvent *event){} virtual void KeyframeDragMove(QMouseEvent *event, QString &tip){} virtual void KeyframeDragRelease(QMouseEvent *event, MultiUndoCommand *command){} void SelectKeyframe(NodeKeyframe *key); void DeselectKeyframe(NodeKeyframe *key); bool IsKeyframeSelected(NodeKeyframe *key) const { return selection_manager_.IsSelected(key); } rational GetUnadjustedKeyframeTime(NodeKeyframe *key, const rational &time); rational GetUnadjustedKeyframeTime(NodeKeyframe *key) { return GetUnadjustedKeyframeTime(key, key->time()); } rational GetAdjustedKeyframeTime(NodeKeyframe *key); double GetKeyframeSceneX(NodeKeyframe *key); virtual qreal GetKeyframeSceneY(KeyframeViewInputConnection *track, NodeKeyframe *key); void SetAutoSelectSiblings(bool e) { autoselect_siblings_ = e; } virtual void SceneRectUpdateEvent(QRectF& rect) override; protected slots: void Redraw(); private: rational CalculateNewTimeFromScreen(const rational& old_time, double cursor_diff); QVector tracks_; TimeBasedViewSelectionManager selection_manager_; bool autoselect_siblings_; int max_scroll_; bool first_chance_mouse_event_; private slots: void ShowContextMenu(); void ShowKeyframePropertiesDialog(); }; } #endif // KEYFRAMEVIEWBASE_H