/*** Olive - Non-Linear Video Editor Copyright (C) 2022 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "bezier.h" #include #include "common/clamp.h" namespace olive { Bezier::Bezier() : x_(0), y_(0), cp1_x_(0), cp1_y_(0), cp2_x_(0), cp2_y_(0) { } Bezier::Bezier(double x, double y) : x_(x), y_(y), cp1_x_(0), cp1_y_(0), cp2_x_(0), cp2_y_(0) { } Bezier::Bezier(double x, double y, double cp1_x, double cp1_y, double cp2_x, double cp2_y) : x_(x), y_(y), cp1_x_(cp1_x), cp1_y_(cp1_y), cp2_x_(cp2_x), cp2_y_(cp2_y) { } double Bezier::QuadraticXtoT(double x, double a, double b, double c) { // Clamp to prevent infinite loop x = clamp(x, a, c); return CalculateTFromX(false, x, a, b, c, 0); } double Bezier::QuadraticTtoY(double a, double b, double c, double t) { return qPow(1.0 - t, 2)*a + 2*(1.0 - t)*t*b + qPow(t, 2)*c; } double Bezier::CubicXtoT(double x, double a, double b, double c, double d) { // Clamp to prevent infinite loop x = clamp(x, a, d); return CalculateTFromX(true, x, a, b, c, d); } double Bezier::CubicTtoY(double a, double b, double c, double d, double t) { return qPow(1.0 - t, 3)*a + 3*qPow(1.0 - t, 2)*t*b + 3*(1.0 - t)*qPow(t, 2)*c + qPow(t, 3)*d; } double Bezier::CalculateTFromX(bool cubic, double x, double a, double b, double c, double d) { double bottom = 0.0; double top = 1.0; while (true) { if (bottom == top) { return bottom; } double mid = (bottom + top) * 0.5; double test = cubic ? CubicTtoY(a, b, c, d, mid) : QuadraticTtoY(a, b, c, mid); if (qAbs(test - x) < 0.000001) { return mid; } else if (x > test) { bottom = mid; } else { top = mid; } } return qSNaN(); } }