/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "viewerglwidget.h" #include #include #include #include "render/gl/functions.h" #include "render/gl/shadergenerators.h" ViewerGLWidget::ViewerGLWidget(QWidget *parent) : QOpenGLWidget(parent), texture_(0), ocio_lut_(0) { // FIXME: Hardcoded values for testing color_service_ = ColorService::Create(OCIO::ROLE_SCENE_LINEAR, "srgb"); } void ViewerGLWidget::SetTexture(GLuint tex) { // Update the texture texture_ = tex; // Paint the texture update(); } void ViewerGLWidget::initializeGL() { // Re-retrieve pipeline pertaining to this context pipeline_ = olive::ShaderGenerator::OCIOPipeline(context(), ocio_lut_, color_service_->GetProcessor(), true); connect(context(), SIGNAL(aboutToBeDestroyed()), this, SLOT(ContextCleanup()), Qt::DirectConnection); } void ViewerGLWidget::paintGL() { // Get functions attached to this context (they will already be initialized) QOpenGLFunctions* f = context()->functions(); // Clear background to empty f->glClearColor(0.0f, 0.0f, 0.0f, 0.0f); f->glClear(GL_COLOR_BUFFER_BIT); // Check if we have a texture to draw if (texture_ > 0) { // Bind retrieved texture f->glBindTexture(GL_TEXTURE_2D, texture_); // Blit using the pipeline retrieved in initializeGL() olive::gl::OCIOBlit(pipeline_, ocio_lut_, true); // Release retrieved texture f->glBindTexture(GL_TEXTURE_2D, 0); } } void ViewerGLWidget::ContextCleanup() { makeCurrent(); if (ocio_lut_ != 0) { context()->functions()->glDeleteTextures(1, &ocio_lut_); ocio_lut_ = 0; } pipeline_ = nullptr; doneCurrent(); }