/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef SHADERGENERATORS_H #define SHADERGENERATORS_H #include namespace OCIO = OCIO_NAMESPACE::v1; #include "shaderptr.h" /** * * Olive standardizes on OpenGL 3.2 Core which has no fixed pipeline. Instead, the pipeline is provided by the * programmer in the form of a shader. This is a collection of OpenGL shader pipeline generators for use throughout * Olive. * */ namespace olive { class ShaderGenerator { public: static ShaderPtr DefaultPipeline(const QString &function_name = QString(), const QString &shader_code = QString()); static ShaderPtr OCIOPipeline(QOpenGLContext *ctx, GLuint &lut_texture, OCIO::ConstProcessorRcPtr processor, bool alpha_is_associated); static QString AlphaDisassociateFunction(const QString& function_name); static QString AlphaReassociateFunction(const QString& function_name); static QString AlphaAssociateFunction(const QString& function_name); }; } #endif // SHADERGENERATORS_H